How to Host a Squad Server: Complete Setup Guide (2025)
 
 To host a Squad server: Need 16GB+ RAM and 4+ CPU cores for 50 players, 32GB+ for 80-100 players. Installation takes 30GB+ storage. Use SteamCMD to download server files, configure server.cfg with server name/password/settings, forward ports 7787-7789 UDP, and 21114 TCP. Expect $40-80/mo hosting costs for quality performance.
Squad is one of the most immersive tactical military shooters available, and hosting your own server gives you complete control over the gameplay experience. Whether you want a clan server, competitive environment, or custom game modes, this guide covers everything you need to know.
In this guide, you’ll learn:
- Hardware requirements for Squad servers
- Step-by-step installation process
- Configuration and optimization
- Admin commands and management
- Common issues and solutions
Table of Contents
- What is Squad?
- Why Host Your Own Server?
- Hardware Requirements
- Hosting Options
- Installing Squad Server (Windows)
- Installing Squad Server (Linux)
- Server Configuration
- Advanced Settings
- Admin Commands
- Performance Optimization
- Mods and Custom Content
- Troubleshooting
What is Squad?
Squad is a 50v50 tactical FPS that emphasizes teamwork, communication, and realistic military simulation. Released by Offworld Industries, it’s known for:
- Large-scale battles - Up to 100 players
- Team coordination - Squad leaders, fireteams, commander
- Realistic combat - Ballistics, vehicle simulation, logistics
- Multiple factions - US Army, Russian Ground Forces, British Army, and more
- Combined arms warfare - Infantry, armor, air support, logistics
Server Requirements: Unlike casual shooters, Squad demands significant resources due to its large player counts, detailed ballistics calculations, and vehicle physics.
Why Host Your Own Server?
Benefits of Private Squad Server:
🎮 Full Control
- Choose maps and rotations
- Set custom rules (no FOBs, infantry only, etc.)
- Whitelist for clan/community
- Ban troublemakers permanently
👥 Build Community
- Create competitive team
- Train new players properly
- Establish server culture
- Develop loyal playerbase
⚙️ Custom Configuration
- Adjust ticket counts
- Modify vehicle respawn times
- Change faction restrictions
- Enable/disable vehicles
🏆 Competitive Play
- Host scrimmages
- Run tournaments
- Practice strategies
- Closed training sessions
💰 Monetization (Optional)
- Reserved slots
- Priority queue
- Cosmetic perks
- VIP access
Hardware Requirements
Squad is very resource-intensive. Don’t skimp on hardware!
Minimum Requirements (40-50 Players)
CPU: Intel i7-8700K or AMD Ryzen 7 2700X
     - 6 cores / 12 threads minimum
     - 3.5GHz+ base clock
     - Single-core performance critical
RAM: 16GB DDR4
     - 2666MHz or faster
     - Must be dedicated to server
Storage: 100GB SSD
         - 30GB for game files
         - 70GB for logs, maps, mods
         - NVMe recommended
Network: 100 Mbps upload minimum
         - 50-player server uses ~50-75 Mbps
         - Low latency critical (<50ms to players)
OS: Windows Server 2019+ or Ubuntu 20.04+Recommended Requirements (80-100 Players)
CPU: Intel i9-10900K or AMD Ryzen 9 5900X
     - 8+ cores / 16+ threads
     - 4.0GHz+ boost clock
     - Latest generation preferred
RAM: 32GB DDR4
     - 3200MHz or faster
     - 64GB for multiple servers
Storage: 250GB NVMe SSD
         - Faster load times
         - Better server performance
         - Room for growth
Network: 1 Gbps dedicated
         - Burstable to handle full server
         - DDoS protection essential
OS: Windows Server 2022 or Ubuntu 22.04 LTSWhy Squad Needs So Much Power
CPU Intensive:
- Ballistics calculations for every bullet
- Vehicle physics simulation
- 100 player positions updated constantly
- AI calculations (insurgency mode)
- Network packet processing
RAM Heavy:
- Large maps (up to 16 km²)
- Vehicle states and positions
- Player data for 100 players
- Texture and asset loading
- Map layers and objectives
Network Demanding:
- 100 players = 100 connections
- Position updates 10-20 times per second
- Voice chat (squad radio, local, command)
- Vehicle physics sync
- Projectile trajectories
Hosting Options
Option 1: Managed Game Server Hosting (Easiest)
Recommended Providers:
Mamba Host - Best Value
- Starting at $39.99/mo (50 players)
- Ryzen 9 5950X processors
- NVMe SSD storage
- DDoS protection included
- 24/7 Discord support
- One-click mod installation
- Get Started →
GTX Gaming
- $29/mo (40 players)
- Decent hardware
- Good uptime
- Average support
Host Havoc
- $35/mo (50 players)
- Premium hardware
- Excellent support
- Higher pricing
Low.ms
- $40/mo (50 players)
- Location options
- Good performance
- Complex panel
Option 2: VPS Hosting (More Control)
Best VPS Providers:
OVH
- Game servers: $60-120/mo
- Excellent DDoS protection
- Multiple locations
- Good for Squad
Hetzner
- Dedicated: $40-80/mo
- Best price/performance
- Germany/Finland locations
- Popular with EU servers
DigitalOcean
- Droplets: $80-160/mo
- Easy to use
- Good for testing
- US locations
Option 3: Dedicated Server (Maximum Performance)
When to Use:
- Running multiple Squad servers
- 80+ player servers
- Need guaranteed performance
- Long-term commitment
Cost: $100-300/mo depending on specs
Cost Comparison
| Option | 50-Player Setup | Pros | Cons | 
|---|---|---|---|
| Managed Hosting | $30-50/mo | Easy, supported | Limited control | 
| VPS | $60-100/mo | More control, flexible | Requires setup | 
| Dedicated | $100-200/mo | Best performance | Expensive, technical | 
| Self-Host | $0 (+ electricity) | Free, full control | PC always on, limited | 
Installing Squad Server (Windows)
Before You Begin:
- Windows Server 2019 or newer
- Administrator access
- At least 50GB free space
- Ports forwarded (if home hosting)
Step 1: Install SteamCMD
Download SteamCMD:
- Create folder: C:\steamcmd
- Download: steamcdn-a.akamaihd.net/client/installer/steamcmd.zip
- Extract to C:\steamcmd
Run SteamCMD:
cd C:\steamcmd
steamcmd.exeYou’ll see:
Steam>Step 2: Download Squad Server Files
In SteamCMD:
login anonymous
force_install_dir C:\SquadServer
app_update 403240 validate
quitThis will:
- Download ~30GB of Squad server files
- Install to C:\SquadServer
- Take 15-30 minutes depending on internet
⏳ Wait for completion:
Success! App '403240' fully installed.Step 3: Configure Server
Navigate to config folder:
cd C:\SquadServer\SquadGame\ServerConfigKey Files:
- Server.cfg- Main server configuration
- Admins.cfg- Admin Steam IDs
- Bans.cfg- Banned players
- RemoteAdminList.cfg- RCON admins
- Rcon.cfg- RCON settings
- License.cfg- Server license (if required)
Step 4: Edit Server.cfg
Create/Edit Server.cfg:
[/Script/Engine.GameSession]
MaxPlayers=80
[/Game/Blueprints/GameModes/BPGM_Gameplay.BPGM_Gameplay_C]
AllowTeamChanges=True
PreventTeamChangeIfUnbalanced=True
TeamChangeDelay=300
[OnlineSubsystemSteam]
ServerName=My Squad Server | New Player Friendly
ServerPassword=
ServerBattlEyeRequired=true
RecordingEnabled=false
[SystemSettings]
net.MaxInternetClientRate=50000
net.MaxClientRate=50000
[/Script/Squad.SquadComms]
bEnableVoiceChat=True
[/Script/Squad.SquadVehicleSystem]
VehicleRespawnDelay=300⚠️ Important Settings Explained:
MaxPlayers:
- Maximum server capacity
- Must match your hardware (40-80 typical)
ServerName:
- Shows in server browser
- Use descriptive name
- Include tags: [NEW], [EU], [NOOB], etc.
ServerPassword:
- Leave empty for public server
- Set password for private/clan server
AllowTeamChanges:
- True = Players can switch teams
- False = Locked after joining
PreventTeamChangeIfUnbalanced:
- Prevents stacking one team
- Highly recommended = True
Step 5: Add Admins
Edit Admins.cfg:
Admin=76561198012345678:YourNameFind Your Steam ID:
- Go to steamid.io
- Enter your Steam profile URL
- Copy “steamID64”
Admin Levels:
Admin=76561198012345678:FullAdmin     // Full permissions
Moderator=76561198087654321:ModName   // Kick/warn onlyStep 6: Configure Port Forwarding
Required Ports:
- 7787 UDP - Game port (query port)
- 7788 UDP - Game port + 1
- 7789 UDP - Game port + 2
- 21114 TCP - RCON port
Router Setup:
- Access router admin (usually 192.168.1.1)
- Find Port Forwarding section
- Forward all ports above to server IP
- Save and restart router
Firewall Rules (Windows):
netsh advfirewall firewall add rule name="Squad Game" dir=in action=allow protocol=UDP localport=7787-7789
netsh advfirewall firewall add rule name="Squad RCON" dir=in action=allow protocol=TCP localport=21114Step 7: Create Start Script
Create start_server.bat:
@echo off
cd /d C:\SquadServer
start "" "SquadGameServer.exe" MULTIHOME=YOUR_IP_HERE Port=7787 QueryPort=27165 RANDOM=NONE -logReplace:
- YOUR_IP_HEREwith your public IP
- Or remove MULTIHOME if only one IP
Advanced Start Options:
SquadGameServer.exe Port=7787 QueryPort=27165 RANDOM=NONE -log FIXEDMAXPLAYERS=80 FIXEDMAXTICKRATE=50Parameters Explained:
- Port=7787- Server port
- QueryPort=27165- Server browser query port
- RANDOM=NONE- Start with specific map (or RANDOM for random)
- -log- Enable logging
- FIXEDMAXPLAYERS=80- Set max players
- FIXEDMAXTICKRATE=50- Set tick rate
Step 8: Start Your Server
Run start_server.bat
You’ll see:
LogInit: Display: Running engine for game: /Game/Blueprints/GameModes/BPGM_Gameplay.BPGM_Gameplay_C
LogNet: Game port 7787
LogNet: Query port 27165
LogSquad: Server started successfullyServer is now running! ✅
Installing Squad Server (Linux)
Recommended: Ubuntu 22.04 LTS
Step 1: Update System
sudo apt update && sudo apt upgrade -y
sudo apt install lib32gcc-s1 wget tar curl -yStep 2: Create User
Don’t run server as root!
sudo adduser squad
sudo usermod -aG sudo squad
su - squadStep 3: Install SteamCMD
cd ~
mkdir steamcmd
cd steamcmd
wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xvzf steamcmd_linux.tar.gzStep 4: Download Squad Server
./steamcmd.sh +login anonymous +force_install_dir ~/squadserver +app_update 403240 validate +quitWait for download (~30GB, 10-30 minutes)
Step 5: Configure Server
Create config directory:
cd ~/squadserver/SquadGame/ServerConfigCreate Server.cfg:
nano Server.cfgPaste configuration:
[/Script/Engine.GameSession]
MaxPlayers=80
[OnlineSubsystemSteam]
ServerName=My Linux Squad Server | Tactical Gameplay
ServerPassword=
ServerBattlEyeRequired=true
[/Game/Blueprints/GameModes/BPGM_Gameplay.BPGM_Gameplay_C]
AllowTeamChanges=True
PreventTeamChangeIfUnbalanced=TrueSave: Ctrl+X, Y, Enter
Step 6: Create Start Script
cd ~/squadserver
nano start.shScript content:
#!/bin/bash
cd ~/squadserver
./SquadGameServer.sh Port=7787 QueryPort=27165 RANDOM=NONE -logMake executable:
chmod +x start.shStep 7: Open Firewall Ports
sudo ufw allow 7787:7789/udp
sudo ufw allow 21114/tcp
sudo ufw enableStep 8: Create Systemd Service (Auto-Start)
Create service file:
sudo nano /etc/systemd/system/squad.serviceContent:
[Unit]
Description=Squad Dedicated Server
After=network.target
[Service]
Type=simple
User=squad
WorkingDirectory=/home/squad/squadserver
ExecStart=/home/squad/squadserver/start.sh
Restart=on-failure
RestartSec=20
[Install]
WantedBy=multi-user.targetEnable and start:
sudo systemctl daemon-reload
sudo systemctl enable squad
sudo systemctl start squadCheck status:
sudo systemctl status squadServer Configuration
Essential Server.cfg Settings
Full Example Configuration:
[/Script/Engine.GameSession]
MaxPlayers=80
[OnlineSubsystemSteam]
ServerName=[EU] Tactical Squad | New Player Friendly | Discord.gg/example
ServerPassword=
ServerBattlEyeRequired=true
RecordingEnabled=false
[/Game/Blueprints/GameModes/BPGM_Gameplay.BPGM_Gameplay_C]
AllowTeamChanges=True
PreventTeamChangeIfUnbalanced=True
TeamChangeDelay=300
VoteKickEnabled=True
VoteKickThreshold=0.6
TeamKillLimit=5
TeamKillKickEnabled=True
[/Script/Squad.SquadVehicleSystem]
VehicleRespawnDelay=600
VehicleRespawnDelayMultiplier=1.0
[/Script/Squad.SQGameMode]
TKAutoKickEnabled=True
MinimumPlayerCountForVoteKick=15
RespawnTime=60
[SystemSettings]
net.MaxInternetClientRate=50000
net.MaxClientRate=50000
[/Script/Squad.SquadComms]
bEnableVoiceChat=TrueConfiguration Breakdown
Server Identity:
ServerName=[EU] Tactical Squad | New Player Friendly | Discord.gg/exampleTips:
- Include region [EU], [US], [ASIA]
- Add gameplay style: Tactical, Arcade, Competitive
- Include Discord link for community
- Max 255 characters
Player Management:
MaxPlayers=80                          # Server capacity
AllowTeamChanges=True                  # Can switch teams
PreventTeamChangeIfUnbalanced=True     # Prevent team stacking
TeamChangeDelay=300                    # 5 min cooldown between switchesTeam Kill Settings:
TeamKillLimit=5                        # TKs before auto-kick
TeamKillKickEnabled=True               # Enable auto-kick
TKAutoKickEnabled=True                 # Confirm auto-kickRecommended:
- New player servers: 7-10 TKs
- Competitive servers: 3-5 TKs
- Training servers: Disabled
Vote Kick:
VoteKickEnabled=True                   # Allow vote kicks
VoteKickThreshold=0.6                  # 60% must vote yes
MinimumPlayerCountForVoteKick=15       # Need 15+ players onlineVehicle Settings:
VehicleRespawnDelay=600                # 10 minutes (seconds)
VehicleRespawnDelayMultiplier=1.0      # Multiplier (1.0 = default)Examples:
- Infantry focus: 900-1200 (15-20 minutes)
- Armor heavy: 300-450 (5-7.5 minutes)
- Vanilla: 600 (10 minutes)
Network Optimization:
net.MaxInternetClientRate=50000        # Max bytes per second to client
net.MaxClientRate=50000                # Max bytes per second from clientFor High Performance:
net.MaxInternetClientRate=100000       # Higher for better hit registration
net.MaxClientRate=100000               # Higher upload bandwidthMap Rotation Configuration
MapRotation.cfg Location:
SquadGame/ServerConfig/MapRotation.cfgExample Rotation:
Skorpo_RAAS_v1
Yehorivka_RAAS_v2
Mutaha_RAAS_v1
Gorodok_RAAS_v2
Mestia_RAAS_v1
Tallil_RAAS_v1
Narva_RAAS_v1
Kohat_RAAS_v1Popular Layer Types:
- RAAS - Random AAS (most popular)
- AAS - Advance and Secure
- Invasion - Attackers vs Defenders
- TC - Territory Control
- Insurgency - Asymmetric warfare
- Destruction - Destroy weapon caches
To find layer names:
- Start server
- Use admin camera (F1 → Admin Camera)
- Check current layer name
- Or check Squad Wiki for complete list
Advanced Settings
RCON Configuration
RCON (Remote Console) lets you admin the server remotely.
Rcon.cfg:
[Rcon]
Enabled=true
Password=YOUR_STRONG_PASSWORD_HERE
Port=21114
Whitelist=⚠️ Security:
- Use strong password (20+ characters)
- Change default port (21114)
- Whitelist specific IPs if possible
- Never share password
Connect via RCON:
- Use Squad Admin Tools
- BattleMetrics
- Or custom RCON client
License Configuration (If Required)
Some GSP (Game Server Providers) require licenses.
License.cfg:
LicenseId=YOUR_LICENSE_ID_HERECheck with your hosting provider if required.
Server Message of the Day (MOTD)
Create MOTD.txt:
Welcome to [Server Name]!
Rules:
1. No intentional team killing
2. Squad leaders must have microphone
3. No wasting vehicles or assets
4. Follow squad leader orders
5. Be respectful to all players
Discord: discord.gg/yourserver
Website: yourwebsite.comMOTD shows when players first join.
Admin Commands
In-Game Admin Commands
Access Admin Console: Press ~ (tilde key)
Common Commands:
Player Management:
AdminKick [PlayerName] [Reason]        # Kick player
AdminBan [PlayerName] [Duration] [Reason]  # Ban player
AdminBroadcast [Message]               # Message to all
AdminDemoteCommander                   # Remove commander
AdminEndMatch                          # End current matchServer Control:
AdminChangeMap [LayerName]             # Change map
AdminSetMaxPlayers [Number]            # Change max players
AdminPauseMatch                        # Pause game
AdminUnpauseMatch                      # Resume gameTeam Management:
AdminTeamChange [PlayerName] [TeamID]  # Move player (1=Team1, 2=Team2)
AdminListPlayers                       # List all players
AdminListSquads                        # List all squadsInformation:
AdminListLayers                        # Show all available layers
AdminCurrentLayer                      # Show current layer
ShowNextMap                            # Show next map in rotationRCON Commands
Via RCON client (BattleMetrics, etc.):
ListPlayers                            # Show player list with Steam IDs
ShowCurrentMap                         # Current map/layer
ShowNextMap                            # Next map in rotation
AdminKick [Name/ID] [Reason]          # Kick by name or SteamID
AdminBan [Name/ID] [Duration] [Reason] # Ban player
AdminBroadcast [Message]              # Server-wide message
AdminRestartMatch                     # Restart current mapExample:
AdminKick "BadPlayer123" Teamkilling and griefing
AdminBan "76561198012345678" 1440 "Cheating - Permanent ban"
AdminBroadcast Server restart in 5 minutes!Performance Optimization
System-Level Optimization
Windows:
Process Priority:
wmic process where name="SquadGameServer.exe" CALL setpriority "high priority"Disable Windows Updates During Play:
- Group Policy Editor
- Disable automatic updates
- Schedule for off-peak hours
Linux:
CPU Affinity (Pin to cores):
taskset -c 0-7 ./SquadGameServer.sh [parameters]Nice Value (Priority):
nice -n -10 ./SquadGameServer.sh [parameters]Disable Unnecessary Services:
sudo systemctl disable snapd
sudo systemctl disable bluetooth
sudo systemctl disable cupsNetwork Optimization
Server.cfg:
[SystemSettings]
net.MaxInternetClientRate=100000
net.MaxClientRate=100000
net.TickRate=50For 80-100 Players:
- Ensure 1Gbps network minimum
- Low latency to most players (<50ms)
- Quality DDoS protection
Tick Rate Considerations
Default: 50 tick Higher (60 tick): Better responsiveness, more CPU usage Lower (40 tick): Less CPU, slightly worse feel
Set Tick Rate:
SquadGameServer.exe [params] FIXEDMAXTICKRATE=50Only increase if:
- You have powerful CPU (5GHz+)
- Server consistently under 70% CPU
- Players benefit from lower ping
RAM Optimization
Typical RAM Usage:
- 40 players: 10-12GB
- 60 players: 14-16GB
- 80 players: 18-22GB
- 100 players: 24-28GB
If RAM usage is high:
- Reduce player count
- Disable recording features
- Clear logs regularly
- Restart server daily (auto-restart script)
Auto-Restart Script
Windows (auto_restart.bat):
@echo off
:start
start "Squad Server" /wait start_server.bat
timeout /t 10
goto startLinux (auto_restart.sh):
#!/bin/bash
while true; do
    ./start.sh
    echo "Server crashed, restarting in 10 seconds..."
    sleep 10
doneRun in screen/tmux:
screen -dmS squad ./auto_restart.shMods and Custom Content
Installing Server Mods
Squad supports mods via Steam Workshop.
Method 1: Via Web Interface (Managed Hosts)
- Log into control panel
- Find “Mods” section
- Search Steam Workshop
- Click “Install”
- Restart server
Method 2: Manual Installation
Find Mod ID:
- Go to Steam Workshop
- Find desired mod
- Copy number from URL
- Example: https://steamcommunity.com/sharedfiles/filedetails/?id=1234567890
- Mod ID: 1234567890
 
- Example: 
Download with SteamCMD:
./steamcmd.sh +login anonymous +workshop_download_item 393380 1234567890 +quitMove to server:
cp -r ~/.steam/steamcmd/steamapps/workshop/content/393380/1234567890 ~/squadserver/SquadGame/Plugins/Mods/Enable in Server.cfg:
[/Script/Squad.SQMod]
Mods=1234567890Popular Squad Mods
1. Canadian Armed Forces (CAF)
- Adds Canadian faction
- New vehicles and weapons
- Popular on many servers
2. French Foreign Legion
- French military forces
- Unique equipment
- Tactical gameplay focus
3. Middle Eastern Escalation (MEE)
- Middle Eastern factions
- New maps and vehicles
- Asymmetric warfare
4. Steel Division
- WWII mod
- Historical factions
- Completely different gameplay
Troubleshooting
Server Won’t Start
Windows:
Check Error Messages:
cd C:\SquadServer
SquadGameServer.exe Port=7787 QueryPort=27165 -logCommon Issues:
1. Missing DLLs:
Install Visual C++ Redistributables:
- 2013 (x64)
- 2015-2022 (x64)2. Port Already in Use:
netstat -ano | findstr :7787
taskkill /PID [PID_NUMBER] /F3. Insufficient Permissions:
- Run as Administrator
- Check antivirus exclusions
Linux:
Check Logs:
cd ~/squadserver/SquadGame/Saved/Logs
tail -f Squad.logCommon Issues:
1. Missing Libraries:
sudo apt install lib32gcc-s1 lib32stdc++62. Permission Errors:
chmod +x SquadGameServer.sh
chmod +x start.sh3. Port Conflicts:
sudo lsof -i :7787
kill [PID]Server Not Showing in Browser
Checklist:
- 
Ports Forwarded Correctly - 7787-7789 UDP
- 21114 TCP
- Check router config
 
- 
Firewall Rules Allow Traffic - Windows Firewall
- Linux UFW/iptables
- Add exceptions
 
- 
Steam Query Port Set QueryPort=27165
- 
BattlEye Enabled ServerBattlEyeRequired=true
- 
Server Name Not Empty ServerName=My Server Name
- 
Wait 5-10 Minutes - Steam server list updates slowly
- Check BattleMetrics
 
Players Can’t Connect
Error: “Connection Failed”
Causes:
- Server full (check MaxPlayers)
- Wrong password (if private)
- Version mismatch (update server)
- Mods not installed (client needs same mods)
- Banned IP
Solutions:
- Verify server is running
- Check player has correct mods
- Ensure server updated to latest version
- Check Bans.cfg
High Ping / Lag
Server-Side Causes:
1. Insufficient CPU
- Check CPU usage
- Reduce player count
- Optimize tick rate
2. Network Saturation
- Check bandwidth usage
- Reduce MaxPlayers
- Check for DDoS attack
3. Too Many Background Processes
- Kill unnecessary processes
- Dedicate server to Squad only
Optimization:
net.MaxInternetClientRate=100000
net.MaxClientRate=100000Server Crashes Frequently
Common Causes:
1. Insufficient RAM
- Check RAM usage before crash
- Reduce player count
- Add more RAM
2. Corrupted Files
./steamcmd.sh +login anonymous +force_install_dir ~/squadserver +app_update 403240 validate +quit3. Conflicting Mods
- Remove recently added mods
- Test one mod at a time
4. Map-Specific Issues
- Remove problematic map from rotation
- Update to latest version
Admin Commands Not Working
Checklist:
- 
Steam ID in Admins.cfg Admin=76561198012345678:YourName
- 
Correct Format - No spaces around =
- steamID64 (17 digits)
- Colon before name
 
- 
Server Restarted After Edit - Changes require restart
 
- 
Using Correct Key - Press ~(tilde)
- Not ` (backtick)
 
- Press 
Maintenance and Updates
Updating Your Server
Check for Updates: Squad updates frequently (every 2-4 weeks).
Windows:
cd C:\steamcmd
steamcmd.exe +login anonymous +force_install_dir C:\SquadServer +app_update 403240 +quitLinux:
cd ~/steamcmd
./steamcmd.sh +login anonymous +force_install_dir ~/squadserver +app_update 403240 +quitAfter Update:
- Stop server
- Run update command
- Wait for completion
- Start server
- Test for issues
Backup Your Server
What to Backup:
SquadGame/ServerConfig/          # All configs
SquadGame/Saved/Config/          # Additional settings  
Admins.cfg, Bans.cfg             # Admin data
MapRotation.cfg                  # Map rotationBackup Script (Linux):
#!/bin/bash
DATE=$(date +%Y%m%d)
tar -czf ~/backups/squad_backup_$DATE.tar.gz ~/squadserver/SquadGame/ServerConfig/
# Keep last 7 days
find ~/backups/ -name "squad_backup_*.tar.gz" -mtime +7 -deletePerformance Monitoring
Monitor Key Metrics:
- CPU usage (should stay <80%)
- RAM usage (should stay <90%)
- Player count peaks
- Crash frequency
- Network latency
Tools:
- BattleMetrics (server monitoring)
- RCON tools (real-time stats)
- System monitoring (htop, Task Manager)
Best Practices
Server Management Tips
1. Seed Your Server
- Hardest part of new server
- Play during peak hours
- Invite friends to help populate
- Consider “seeding” events
- Patience is key (takes weeks/months)
2. Build Community
- Create Discord server
- Engage with players
- Host events
- Recruit active admins
- Foster positive culture
3. Consistent Moderation
- Enforce rules fairly
- Active admins during peak
- Ban toxic players quickly
- Document incidents
4. Listen to Feedback
- Ask players what they want
- Adjust settings based on feedback
- Test changes during off-peak
- Communicate changes clearly
5. Regular Maintenance
- Update server weekly
- Restart daily (prevents memory leaks)
- Clear old logs
- Monitor performance
- Backup configs regularly
Monetization (Optional)
Allowed by Offworld Industries:
- ✅ Reserved slots
- ✅ Priority queue
- ✅ Cosmetic perks
- ✅ Supporter badges
- ✅ Discord perks
NOT Allowed:
- ❌ Pay-to-win advantages
- ❌ Exclusive weapons/vehicles
- ❌ Gameplay advantages
- ❌ Paid admin powers
Popular Models:
- Patreon supporters get reserved slots
- Monthly donors get priority queue
- Cosmetic Discord roles
- Supporter tag in-game
Hosting Recommendations
For Different Budgets
Budget: $30-40/mo
- Mamba Host 40-player plan
- Shared resources
- Good for starting out
- View Plans →
Mid-Range: $40-60/mo
- Mamba Host 60-player plan
- Better hardware
- Room to grow
- DDoS protection
Premium: $60-80/mo
- Mamba Host 80-player plan
- Ryzen 9 5950X
- NVMe storage
- Priority support
Enterprise: $100+/mo
- Dedicated server
- Multiple Squad servers
- Full customization
- Maximum performance
Conclusion
Hosting a Squad server is rewarding but demanding. Here’s what you’ve learned:
✅ Hardware requirements (16-32GB RAM, modern CPU) ✅ Installation process (Windows & Linux) ✅ Configuration and optimization ✅ Admin commands and management ✅ Troubleshooting common issues ✅ Best practices for success
Key Takeaways:
- Start Small - Begin with 40-50 players
- Use Managed Hosting - Easier than VPS for beginners
- Be Patient - Seeding takes time
- Engage Community - Build loyal playerbase
- Regular Maintenance - Keep server updated and optimized
Need Help Getting Started?
Managed Squad Server Hosting:
Mamba Host Squad Hosting
Why Choose Us:
- ✅ Starting at $39.99/mo (50 players)
- ✅ Ryzen 9 5950X CPUs (best single-core performance)
- ✅ NVMe SSD storage (fast load times)
- ✅ DDoS Protection included
- ✅ 24/7 Support via Discord & tickets
- ✅ Instant Setup - Server ready in minutes
- ✅ One-Click Mods - Easy mod installation
- ✅ Auto-Updates - Always latest version
- ✅ Control Panel - Manage via web interface
Perfect For:
- New server owners
- Clans and communities
- Competitive teams
- Content creators
Frequently Asked Questions
Q: How much does it cost to host a Squad server?
A: Ranges from $30-100/mo depending on:
- Player count (40-100 players)
- Managed vs VPS vs dedicated
- Hardware quality
- Support level
Budget: ~$30-40/mo (40-50 players) Mid-range: ~$40-60/mo (60-80 players) Premium: ~$60-100/mo (80-100 players)
Q: Can I host Squad server on my PC?
A: Technically yes, but not recommended:
- PC must run 24/7
- High electricity cost
- Requires powerful hardware (16GB+ RAM)
- Takes up PC resources
- Internet upload speed critical
- Not reliable for public server
Better to use dedicated hosting.
Q: How many players can my server handle?
A: Depends on hardware:
- Basic (16GB RAM, 6 cores): 40-50 players
- Good (24GB RAM, 8 cores): 60-70 players
- Excellent (32GB RAM, 12+ cores): 80-100 players
Most public servers run 70-80 players as sweet spot.
Q: Do I need a license to run a Squad server?
A: No special license from Offworld Industries. However:
- Must own Squad on Steam
- Some GSPs require their own license
- Must follow Squad server rules
- Can’t modify core game files
Q: How long does setup take?
A: Timeline:
- Download: 15-30 minutes (30GB files)
- Configuration: 30-60 minutes
- Testing: 30 minutes
- Total: 1.5-2.5 hours for first time
With managed hosting:
- Setup: 5-10 minutes
- Configuration: 15-30 minutes
- Total: 20-40 minutes
Q: Can I run multiple Squad servers on one machine?
A: Yes, if you have resources:
- Each server needs ~16GB RAM
- Separate ports for each
- Dedicated CPU cores recommended
- Multiple IPs helpful (but not required)
Example: 64GB RAM = 3-4 servers possible
Q: How do I get players to join my server?
A: Seeding strategies:
- Play during peak hours (7-11 PM)
- Invite friends to help populate
- Join communities and promote tastefully
- Quality gameplay - Good admins, fair rules
- Unique identity - New player friendly, tactical, etc.
- Discord community - Keep players engaged
- Consistency - Regular active admins
Patience is key! Takes 4-8 weeks to build regular playerbase.
Q: What’s the best map rotation?
A: Popular rotation:
- Mix of infantry and vehicle maps
- Variety of sizes (small, medium, large)
- Different gameplay modes (RAAS, AAS, Invasion)
- Player favorites (Skorpo, Yehorivka, Gorodok)
Example Balanced Rotation:
Skorpo_RAAS_v1         (Popular, balanced)
Mutaha_RAAS_v1         (Infantry focus)
Gorodok_RAAS_v2        (Vehicle heavy)
Mestia_RAAS_v1         (Mountain combat)
Tallil_RAAS_v1         (Desert warfare)
Narva_RAAS_v1          (Urban combat)
Yehorivka_RAAS_v2      (Classic large map)Rotate every 90-120 minutes.
Additional Resources
Official:
Server Administration:
- Squad Server Hosting Guide
- BattleMetrics - Server monitoring
- Squad Admin Tools
Community:
- r/joinsquad (Reddit)
- Squad Official Discord
- Server Owner Discord groups
Ready to start your Squad server?
Get Managed Squad Hosting from Mamba Host →
Starting at $39.99/mo - Instant setup, 24/7 support, optimized hardware.
Last updated: October 27, 2025 Compatible with Squad version 6.0+ Estimated reading time: 25 minutes
 
   
  