How to Host a Squad Server: Complete Setup Guide (2025)

Mamba Host Team
22 min read
How to Host a Squad Server: Complete Setup Guide (2025)
Quick Answer

To host a Squad server: Need 16GB+ RAM and 4+ CPU cores for 50 players, 32GB+ for 80-100 players. Installation takes 30GB+ storage. Use SteamCMD to download server files, configure server.cfg with server name/password/settings, forward ports 7787-7789 UDP, and 21114 TCP. Expect $40-80/mo hosting costs for quality performance.

Squad is one of the most immersive tactical military shooters available, and hosting your own server gives you complete control over the gameplay experience. Whether you want a clan server, competitive environment, or custom game modes, this guide covers everything you need to know.

In this guide, you’ll learn:

  • Hardware requirements for Squad servers
  • Step-by-step installation process
  • Configuration and optimization
  • Admin commands and management
  • Common issues and solutions

Table of Contents

  1. What is Squad?
  2. Why Host Your Own Server?
  3. Hardware Requirements
  4. Hosting Options
  5. Installing Squad Server (Windows)
  6. Installing Squad Server (Linux)
  7. Server Configuration
  8. Advanced Settings
  9. Admin Commands
  10. Performance Optimization
  11. Mods and Custom Content
  12. Troubleshooting

What is Squad?

Squad is a 50v50 tactical FPS that emphasizes teamwork, communication, and realistic military simulation. Released by Offworld Industries, it’s known for:

  • Large-scale battles - Up to 100 players
  • Team coordination - Squad leaders, fireteams, commander
  • Realistic combat - Ballistics, vehicle simulation, logistics
  • Multiple factions - US Army, Russian Ground Forces, British Army, and more
  • Combined arms warfare - Infantry, armor, air support, logistics

Server Requirements: Unlike casual shooters, Squad demands significant resources due to its large player counts, detailed ballistics calculations, and vehicle physics.


Why Host Your Own Server?

Benefits of Private Squad Server:

🎮 Full Control

  • Choose maps and rotations
  • Set custom rules (no FOBs, infantry only, etc.)
  • Whitelist for clan/community
  • Ban troublemakers permanently

👥 Build Community

  • Create competitive team
  • Train new players properly
  • Establish server culture
  • Develop loyal playerbase

⚙️ Custom Configuration

  • Adjust ticket counts
  • Modify vehicle respawn times
  • Change faction restrictions
  • Enable/disable vehicles

🏆 Competitive Play

  • Host scrimmages
  • Run tournaments
  • Practice strategies
  • Closed training sessions

💰 Monetization (Optional)

  • Reserved slots
  • Priority queue
  • Cosmetic perks
  • VIP access

Hardware Requirements

Squad is very resource-intensive. Don’t skimp on hardware!

Minimum Requirements (40-50 Players)

CPU: Intel i7-8700K or AMD Ryzen 7 2700X
     - 6 cores / 12 threads minimum
     - 3.5GHz+ base clock
     - Single-core performance critical

RAM: 16GB DDR4
     - 2666MHz or faster
     - Must be dedicated to server

Storage: 100GB SSD
         - 30GB for game files
         - 70GB for logs, maps, mods
         - NVMe recommended

Network: 100 Mbps upload minimum
         - 50-player server uses ~50-75 Mbps
         - Low latency critical (<50ms to players)

OS: Windows Server 2019+ or Ubuntu 20.04+

CPU: Intel i9-10900K or AMD Ryzen 9 5900X
     - 8+ cores / 16+ threads
     - 4.0GHz+ boost clock
     - Latest generation preferred

RAM: 32GB DDR4
     - 3200MHz or faster
     - 64GB for multiple servers

Storage: 250GB NVMe SSD
         - Faster load times
         - Better server performance
         - Room for growth

Network: 1 Gbps dedicated
         - Burstable to handle full server
         - DDoS protection essential

OS: Windows Server 2022 or Ubuntu 22.04 LTS

Why Squad Needs So Much Power

CPU Intensive:

  • Ballistics calculations for every bullet
  • Vehicle physics simulation
  • 100 player positions updated constantly
  • AI calculations (insurgency mode)
  • Network packet processing

RAM Heavy:

  • Large maps (up to 16 km²)
  • Vehicle states and positions
  • Player data for 100 players
  • Texture and asset loading
  • Map layers and objectives

Network Demanding:

  • 100 players = 100 connections
  • Position updates 10-20 times per second
  • Voice chat (squad radio, local, command)
  • Vehicle physics sync
  • Projectile trajectories

Hosting Options

Option 1: Managed Game Server Hosting (Easiest)

Recommended Providers:

Mamba Host - Best Value

  • Starting at $39.99/mo (50 players)
  • Ryzen 9 5950X processors
  • NVMe SSD storage
  • DDoS protection included
  • 24/7 Discord support
  • One-click mod installation
  • Get Started →

GTX Gaming

  • $29/mo (40 players)
  • Decent hardware
  • Good uptime
  • Average support

Host Havoc

  • $35/mo (50 players)
  • Premium hardware
  • Excellent support
  • Higher pricing

Low.ms

  • $40/mo (50 players)
  • Location options
  • Good performance
  • Complex panel

Option 2: VPS Hosting (More Control)

Best VPS Providers:

OVH

  • Game servers: $60-120/mo
  • Excellent DDoS protection
  • Multiple locations
  • Good for Squad

Hetzner

  • Dedicated: $40-80/mo
  • Best price/performance
  • Germany/Finland locations
  • Popular with EU servers

DigitalOcean

  • Droplets: $80-160/mo
  • Easy to use
  • Good for testing
  • US locations

Option 3: Dedicated Server (Maximum Performance)

When to Use:

  • Running multiple Squad servers
  • 80+ player servers
  • Need guaranteed performance
  • Long-term commitment

Cost: $100-300/mo depending on specs


Cost Comparison

Option50-Player SetupProsCons
Managed Hosting$30-50/moEasy, supportedLimited control
VPS$60-100/moMore control, flexibleRequires setup
Dedicated$100-200/moBest performanceExpensive, technical
Self-Host$0 (+ electricity)Free, full controlPC always on, limited

Installing Squad Server (Windows)

Before You Begin:

  • Windows Server 2019 or newer
  • Administrator access
  • At least 50GB free space
  • Ports forwarded (if home hosting)

Step 1: Install SteamCMD

Download SteamCMD:

  1. Create folder: C:\steamcmd
  2. Download: steamcdn-a.akamaihd.net/client/installer/steamcmd.zip
  3. Extract to C:\steamcmd

Run SteamCMD:

cd C:\steamcmd
steamcmd.exe

You’ll see:

Steam>

Step 2: Download Squad Server Files

In SteamCMD:

login anonymous
force_install_dir C:\SquadServer
app_update 403240 validate
quit

This will:

  • Download ~30GB of Squad server files
  • Install to C:\SquadServer
  • Take 15-30 minutes depending on internet

⏳ Wait for completion:

Success! App '403240' fully installed.

Step 3: Configure Server

Navigate to config folder:

cd C:\SquadServer\SquadGame\ServerConfig

Key Files:

  • Server.cfg - Main server configuration
  • Admins.cfg - Admin Steam IDs
  • Bans.cfg - Banned players
  • RemoteAdminList.cfg - RCON admins
  • Rcon.cfg - RCON settings
  • License.cfg - Server license (if required)

Step 4: Edit Server.cfg

Create/Edit Server.cfg:

[/Script/Engine.GameSession]
MaxPlayers=80

[/Game/Blueprints/GameModes/BPGM_Gameplay.BPGM_Gameplay_C]
AllowTeamChanges=True
PreventTeamChangeIfUnbalanced=True
TeamChangeDelay=300

[OnlineSubsystemSteam]
ServerName=My Squad Server | New Player Friendly
ServerPassword=
ServerBattlEyeRequired=true
RecordingEnabled=false

[SystemSettings]
net.MaxInternetClientRate=50000
net.MaxClientRate=50000

[/Script/Squad.SquadComms]
bEnableVoiceChat=True

[/Script/Squad.SquadVehicleSystem]
VehicleRespawnDelay=300

⚠️ Important Settings Explained:

MaxPlayers:

  • Maximum server capacity
  • Must match your hardware (40-80 typical)

ServerName:

  • Shows in server browser
  • Use descriptive name
  • Include tags: [NEW], [EU], [NOOB], etc.

ServerPassword:

  • Leave empty for public server
  • Set password for private/clan server

AllowTeamChanges:

  • True = Players can switch teams
  • False = Locked after joining

PreventTeamChangeIfUnbalanced:

  • Prevents stacking one team
  • Highly recommended = True

Step 5: Add Admins

Edit Admins.cfg:

Admin=76561198012345678:YourName

Find Your Steam ID:

  1. Go to steamid.io
  2. Enter your Steam profile URL
  3. Copy “steamID64”

Admin Levels:

Admin=76561198012345678:FullAdmin     // Full permissions
Moderator=76561198087654321:ModName   // Kick/warn only

Step 6: Configure Port Forwarding

Required Ports:

  • 7787 UDP - Game port (query port)
  • 7788 UDP - Game port + 1
  • 7789 UDP - Game port + 2
  • 21114 TCP - RCON port

Router Setup:

  1. Access router admin (usually 192.168.1.1)
  2. Find Port Forwarding section
  3. Forward all ports above to server IP
  4. Save and restart router

Firewall Rules (Windows):

netsh advfirewall firewall add rule name="Squad Game" dir=in action=allow protocol=UDP localport=7787-7789
netsh advfirewall firewall add rule name="Squad RCON" dir=in action=allow protocol=TCP localport=21114

Step 7: Create Start Script

Create start_server.bat:

@echo off
cd /d C:\SquadServer
start "" "SquadGameServer.exe" MULTIHOME=YOUR_IP_HERE Port=7787 QueryPort=27165 RANDOM=NONE -log

Replace:

  • YOUR_IP_HERE with your public IP
  • Or remove MULTIHOME if only one IP

Advanced Start Options:

SquadGameServer.exe Port=7787 QueryPort=27165 RANDOM=NONE -log FIXEDMAXPLAYERS=80 FIXEDMAXTICKRATE=50

Parameters Explained:

  • Port=7787 - Server port
  • QueryPort=27165 - Server browser query port
  • RANDOM=NONE - Start with specific map (or RANDOM for random)
  • -log - Enable logging
  • FIXEDMAXPLAYERS=80 - Set max players
  • FIXEDMAXTICKRATE=50 - Set tick rate

Step 8: Start Your Server

Run start_server.bat

You’ll see:

LogInit: Display: Running engine for game: /Game/Blueprints/GameModes/BPGM_Gameplay.BPGM_Gameplay_C
LogNet: Game port 7787
LogNet: Query port 27165
LogSquad: Server started successfully

Server is now running!


Installing Squad Server (Linux)

Recommended: Ubuntu 22.04 LTS

Step 1: Update System

sudo apt update && sudo apt upgrade -y
sudo apt install lib32gcc-s1 wget tar curl -y

Step 2: Create User

Don’t run server as root!

sudo adduser squad
sudo usermod -aG sudo squad
su - squad

Step 3: Install SteamCMD

cd ~
mkdir steamcmd
cd steamcmd
wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xvzf steamcmd_linux.tar.gz

Step 4: Download Squad Server

./steamcmd.sh +login anonymous +force_install_dir ~/squadserver +app_update 403240 validate +quit

Wait for download (~30GB, 10-30 minutes)


Step 5: Configure Server

Create config directory:

cd ~/squadserver/SquadGame/ServerConfig

Create Server.cfg:

nano Server.cfg

Paste configuration:

[/Script/Engine.GameSession]
MaxPlayers=80

[OnlineSubsystemSteam]
ServerName=My Linux Squad Server | Tactical Gameplay
ServerPassword=
ServerBattlEyeRequired=true

[/Game/Blueprints/GameModes/BPGM_Gameplay.BPGM_Gameplay_C]
AllowTeamChanges=True
PreventTeamChangeIfUnbalanced=True

Save: Ctrl+X, Y, Enter


Step 6: Create Start Script

cd ~/squadserver
nano start.sh

Script content:

#!/bin/bash
cd ~/squadserver

./SquadGameServer.sh Port=7787 QueryPort=27165 RANDOM=NONE -log

Make executable:

chmod +x start.sh

Step 7: Open Firewall Ports

sudo ufw allow 7787:7789/udp
sudo ufw allow 21114/tcp
sudo ufw enable

Step 8: Create Systemd Service (Auto-Start)

Create service file:

sudo nano /etc/systemd/system/squad.service

Content:

[Unit]
Description=Squad Dedicated Server
After=network.target

[Service]
Type=simple
User=squad
WorkingDirectory=/home/squad/squadserver
ExecStart=/home/squad/squadserver/start.sh
Restart=on-failure
RestartSec=20

[Install]
WantedBy=multi-user.target

Enable and start:

sudo systemctl daemon-reload
sudo systemctl enable squad
sudo systemctl start squad

Check status:

sudo systemctl status squad

Server Configuration

Essential Server.cfg Settings

Full Example Configuration:

[/Script/Engine.GameSession]
MaxPlayers=80

[OnlineSubsystemSteam]
ServerName=[EU] Tactical Squad | New Player Friendly | Discord.gg/example
ServerPassword=
ServerBattlEyeRequired=true
RecordingEnabled=false

[/Game/Blueprints/GameModes/BPGM_Gameplay.BPGM_Gameplay_C]
AllowTeamChanges=True
PreventTeamChangeIfUnbalanced=True
TeamChangeDelay=300
VoteKickEnabled=True
VoteKickThreshold=0.6
TeamKillLimit=5
TeamKillKickEnabled=True

[/Script/Squad.SquadVehicleSystem]
VehicleRespawnDelay=600
VehicleRespawnDelayMultiplier=1.0

[/Script/Squad.SQGameMode]
TKAutoKickEnabled=True
MinimumPlayerCountForVoteKick=15
RespawnTime=60

[SystemSettings]
net.MaxInternetClientRate=50000
net.MaxClientRate=50000

[/Script/Squad.SquadComms]
bEnableVoiceChat=True

Configuration Breakdown

Server Identity:

ServerName=[EU] Tactical Squad | New Player Friendly | Discord.gg/example

Tips:

  • Include region [EU], [US], [ASIA]
  • Add gameplay style: Tactical, Arcade, Competitive
  • Include Discord link for community
  • Max 255 characters

Player Management:

MaxPlayers=80                          # Server capacity
AllowTeamChanges=True                  # Can switch teams
PreventTeamChangeIfUnbalanced=True     # Prevent team stacking
TeamChangeDelay=300                    # 5 min cooldown between switches

Team Kill Settings:

TeamKillLimit=5                        # TKs before auto-kick
TeamKillKickEnabled=True               # Enable auto-kick
TKAutoKickEnabled=True                 # Confirm auto-kick

Recommended:

  • New player servers: 7-10 TKs
  • Competitive servers: 3-5 TKs
  • Training servers: Disabled

Vote Kick:

VoteKickEnabled=True                   # Allow vote kicks
VoteKickThreshold=0.6                  # 60% must vote yes
MinimumPlayerCountForVoteKick=15       # Need 15+ players online

Vehicle Settings:

VehicleRespawnDelay=600                # 10 minutes (seconds)
VehicleRespawnDelayMultiplier=1.0      # Multiplier (1.0 = default)

Examples:

  • Infantry focus: 900-1200 (15-20 minutes)
  • Armor heavy: 300-450 (5-7.5 minutes)
  • Vanilla: 600 (10 minutes)

Network Optimization:

net.MaxInternetClientRate=50000        # Max bytes per second to client
net.MaxClientRate=50000                # Max bytes per second from client

For High Performance:

net.MaxInternetClientRate=100000       # Higher for better hit registration
net.MaxClientRate=100000               # Higher upload bandwidth

Map Rotation Configuration

MapRotation.cfg Location:

SquadGame/ServerConfig/MapRotation.cfg

Example Rotation:

Skorpo_RAAS_v1
Yehorivka_RAAS_v2
Mutaha_RAAS_v1
Gorodok_RAAS_v2
Mestia_RAAS_v1
Tallil_RAAS_v1
Narva_RAAS_v1
Kohat_RAAS_v1

Popular Layer Types:

  • RAAS - Random AAS (most popular)
  • AAS - Advance and Secure
  • Invasion - Attackers vs Defenders
  • TC - Territory Control
  • Insurgency - Asymmetric warfare
  • Destruction - Destroy weapon caches

To find layer names:

  1. Start server
  2. Use admin camera (F1 → Admin Camera)
  3. Check current layer name
  4. Or check Squad Wiki for complete list

Advanced Settings

RCON Configuration

RCON (Remote Console) lets you admin the server remotely.

Rcon.cfg:

[Rcon]
Enabled=true
Password=YOUR_STRONG_PASSWORD_HERE
Port=21114
Whitelist=

⚠️ Security:

  • Use strong password (20+ characters)
  • Change default port (21114)
  • Whitelist specific IPs if possible
  • Never share password

Connect via RCON:

  • Use Squad Admin Tools
  • BattleMetrics
  • Or custom RCON client

License Configuration (If Required)

Some GSP (Game Server Providers) require licenses.

License.cfg:

LicenseId=YOUR_LICENSE_ID_HERE

Check with your hosting provider if required.


Server Message of the Day (MOTD)

Create MOTD.txt:

Welcome to [Server Name]!

Rules:
1. No intentional team killing
2. Squad leaders must have microphone
3. No wasting vehicles or assets
4. Follow squad leader orders
5. Be respectful to all players

Discord: discord.gg/yourserver
Website: yourwebsite.com

MOTD shows when players first join.


Admin Commands

In-Game Admin Commands

Access Admin Console: Press ~ (tilde key)

Common Commands:

Player Management:

AdminKick [PlayerName] [Reason]        # Kick player
AdminBan [PlayerName] [Duration] [Reason]  # Ban player
AdminBroadcast [Message]               # Message to all
AdminDemoteCommander                   # Remove commander
AdminEndMatch                          # End current match

Server Control:

AdminChangeMap [LayerName]             # Change map
AdminSetMaxPlayers [Number]            # Change max players
AdminPauseMatch                        # Pause game
AdminUnpauseMatch                      # Resume game

Team Management:

AdminTeamChange [PlayerName] [TeamID]  # Move player (1=Team1, 2=Team2)
AdminListPlayers                       # List all players
AdminListSquads                        # List all squads

Information:

AdminListLayers                        # Show all available layers
AdminCurrentLayer                      # Show current layer
ShowNextMap                            # Show next map in rotation

RCON Commands

Via RCON client (BattleMetrics, etc.):

ListPlayers                            # Show player list with Steam IDs
ShowCurrentMap                         # Current map/layer
ShowNextMap                            # Next map in rotation
AdminKick [Name/ID] [Reason]          # Kick by name or SteamID
AdminBan [Name/ID] [Duration] [Reason] # Ban player
AdminBroadcast [Message]              # Server-wide message
AdminRestartMatch                     # Restart current map

Example:

AdminKick "BadPlayer123" Teamkilling and griefing
AdminBan "76561198012345678" 1440 "Cheating - Permanent ban"
AdminBroadcast Server restart in 5 minutes!

Performance Optimization

System-Level Optimization

Windows:

Process Priority:

wmic process where name="SquadGameServer.exe" CALL setpriority "high priority"

Disable Windows Updates During Play:

  • Group Policy Editor
  • Disable automatic updates
  • Schedule for off-peak hours

Linux:

CPU Affinity (Pin to cores):

taskset -c 0-7 ./SquadGameServer.sh [parameters]

Nice Value (Priority):

nice -n -10 ./SquadGameServer.sh [parameters]

Disable Unnecessary Services:

sudo systemctl disable snapd
sudo systemctl disable bluetooth
sudo systemctl disable cups

Network Optimization

Server.cfg:

[SystemSettings]
net.MaxInternetClientRate=100000
net.MaxClientRate=100000
net.TickRate=50

For 80-100 Players:

  • Ensure 1Gbps network minimum
  • Low latency to most players (<50ms)
  • Quality DDoS protection

Tick Rate Considerations

Default: 50 tick Higher (60 tick): Better responsiveness, more CPU usage Lower (40 tick): Less CPU, slightly worse feel

Set Tick Rate:

SquadGameServer.exe [params] FIXEDMAXTICKRATE=50

Only increase if:

  • You have powerful CPU (5GHz+)
  • Server consistently under 70% CPU
  • Players benefit from lower ping

RAM Optimization

Typical RAM Usage:

  • 40 players: 10-12GB
  • 60 players: 14-16GB
  • 80 players: 18-22GB
  • 100 players: 24-28GB

If RAM usage is high:

  1. Reduce player count
  2. Disable recording features
  3. Clear logs regularly
  4. Restart server daily (auto-restart script)

Auto-Restart Script

Windows (auto_restart.bat):

@echo off
:start
start "Squad Server" /wait start_server.bat
timeout /t 10
goto start

Linux (auto_restart.sh):

#!/bin/bash
while true; do
    ./start.sh
    echo "Server crashed, restarting in 10 seconds..."
    sleep 10
done

Run in screen/tmux:

screen -dmS squad ./auto_restart.sh

Mods and Custom Content

Installing Server Mods

Squad supports mods via Steam Workshop.

Method 1: Via Web Interface (Managed Hosts)

  1. Log into control panel
  2. Find “Mods” section
  3. Search Steam Workshop
  4. Click “Install”
  5. Restart server

Method 2: Manual Installation

Find Mod ID:

  1. Go to Steam Workshop
  2. Find desired mod
  3. Copy number from URL
    • Example: https://steamcommunity.com/sharedfiles/filedetails/?id=1234567890
    • Mod ID: 1234567890

Download with SteamCMD:

./steamcmd.sh +login anonymous +workshop_download_item 393380 1234567890 +quit

Move to server:

cp -r ~/.steam/steamcmd/steamapps/workshop/content/393380/1234567890 ~/squadserver/SquadGame/Plugins/Mods/

Enable in Server.cfg:

[/Script/Squad.SQMod]
Mods=1234567890

1. Canadian Armed Forces (CAF)

  • Adds Canadian faction
  • New vehicles and weapons
  • Popular on many servers

2. French Foreign Legion

  • French military forces
  • Unique equipment
  • Tactical gameplay focus

3. Middle Eastern Escalation (MEE)

  • Middle Eastern factions
  • New maps and vehicles
  • Asymmetric warfare

4. Steel Division

  • WWII mod
  • Historical factions
  • Completely different gameplay

Troubleshooting

Server Won’t Start

Windows:

Check Error Messages:

cd C:\SquadServer
SquadGameServer.exe Port=7787 QueryPort=27165 -log

Common Issues:

1. Missing DLLs:

Install Visual C++ Redistributables:
- 2013 (x64)
- 2015-2022 (x64)

2. Port Already in Use:

netstat -ano | findstr :7787
taskkill /PID [PID_NUMBER] /F

3. Insufficient Permissions:

  • Run as Administrator
  • Check antivirus exclusions

Linux:

Check Logs:

cd ~/squadserver/SquadGame/Saved/Logs
tail -f Squad.log

Common Issues:

1. Missing Libraries:

sudo apt install lib32gcc-s1 lib32stdc++6

2. Permission Errors:

chmod +x SquadGameServer.sh
chmod +x start.sh

3. Port Conflicts:

sudo lsof -i :7787
kill [PID]

Server Not Showing in Browser

Checklist:

  1. Ports Forwarded Correctly

    • 7787-7789 UDP
    • 21114 TCP
    • Check router config
  2. Firewall Rules Allow Traffic

    • Windows Firewall
    • Linux UFW/iptables
    • Add exceptions
  3. Steam Query Port Set

    QueryPort=27165
  4. BattlEye Enabled

    ServerBattlEyeRequired=true
  5. Server Name Not Empty

    ServerName=My Server Name
  6. Wait 5-10 Minutes


Players Can’t Connect

Error: “Connection Failed”

Causes:

  1. Server full (check MaxPlayers)
  2. Wrong password (if private)
  3. Version mismatch (update server)
  4. Mods not installed (client needs same mods)
  5. Banned IP

Solutions:

  • Verify server is running
  • Check player has correct mods
  • Ensure server updated to latest version
  • Check Bans.cfg

High Ping / Lag

Server-Side Causes:

1. Insufficient CPU

  • Check CPU usage
  • Reduce player count
  • Optimize tick rate

2. Network Saturation

  • Check bandwidth usage
  • Reduce MaxPlayers
  • Check for DDoS attack

3. Too Many Background Processes

  • Kill unnecessary processes
  • Dedicate server to Squad only

Optimization:

net.MaxInternetClientRate=100000
net.MaxClientRate=100000

Server Crashes Frequently

Common Causes:

1. Insufficient RAM

  • Check RAM usage before crash
  • Reduce player count
  • Add more RAM

2. Corrupted Files

./steamcmd.sh +login anonymous +force_install_dir ~/squadserver +app_update 403240 validate +quit

3. Conflicting Mods

  • Remove recently added mods
  • Test one mod at a time

4. Map-Specific Issues

  • Remove problematic map from rotation
  • Update to latest version

Admin Commands Not Working

Checklist:

  1. Steam ID in Admins.cfg

    Admin=76561198012345678:YourName
  2. Correct Format

    • No spaces around =
    • steamID64 (17 digits)
    • Colon before name
  3. Server Restarted After Edit

    • Changes require restart
  4. Using Correct Key

    • Press ~ (tilde)
    • Not ` (backtick)

Maintenance and Updates

Updating Your Server

Check for Updates: Squad updates frequently (every 2-4 weeks).

Windows:

cd C:\steamcmd
steamcmd.exe +login anonymous +force_install_dir C:\SquadServer +app_update 403240 +quit

Linux:

cd ~/steamcmd
./steamcmd.sh +login anonymous +force_install_dir ~/squadserver +app_update 403240 +quit

After Update:

  1. Stop server
  2. Run update command
  3. Wait for completion
  4. Start server
  5. Test for issues

Backup Your Server

What to Backup:

SquadGame/ServerConfig/          # All configs
SquadGame/Saved/Config/          # Additional settings  
Admins.cfg, Bans.cfg             # Admin data
MapRotation.cfg                  # Map rotation

Backup Script (Linux):

#!/bin/bash
DATE=$(date +%Y%m%d)
tar -czf ~/backups/squad_backup_$DATE.tar.gz ~/squadserver/SquadGame/ServerConfig/
# Keep last 7 days
find ~/backups/ -name "squad_backup_*.tar.gz" -mtime +7 -delete

Performance Monitoring

Monitor Key Metrics:

  • CPU usage (should stay <80%)
  • RAM usage (should stay <90%)
  • Player count peaks
  • Crash frequency
  • Network latency

Tools:

  • BattleMetrics (server monitoring)
  • RCON tools (real-time stats)
  • System monitoring (htop, Task Manager)

Best Practices

Server Management Tips

1. Seed Your Server

  • Hardest part of new server
  • Play during peak hours
  • Invite friends to help populate
  • Consider “seeding” events
  • Patience is key (takes weeks/months)

2. Build Community

  • Create Discord server
  • Engage with players
  • Host events
  • Recruit active admins
  • Foster positive culture

3. Consistent Moderation

  • Enforce rules fairly
  • Active admins during peak
  • Ban toxic players quickly
  • Document incidents

4. Listen to Feedback

  • Ask players what they want
  • Adjust settings based on feedback
  • Test changes during off-peak
  • Communicate changes clearly

5. Regular Maintenance

  • Update server weekly
  • Restart daily (prevents memory leaks)
  • Clear old logs
  • Monitor performance
  • Backup configs regularly

Monetization (Optional)

Allowed by Offworld Industries:

  • ✅ Reserved slots
  • ✅ Priority queue
  • ✅ Cosmetic perks
  • ✅ Supporter badges
  • ✅ Discord perks

NOT Allowed:

  • ❌ Pay-to-win advantages
  • ❌ Exclusive weapons/vehicles
  • ❌ Gameplay advantages
  • ❌ Paid admin powers

Popular Models:

  • Patreon supporters get reserved slots
  • Monthly donors get priority queue
  • Cosmetic Discord roles
  • Supporter tag in-game

Hosting Recommendations

For Different Budgets

Budget: $30-40/mo

  • Mamba Host 40-player plan
  • Shared resources
  • Good for starting out
  • View Plans →

Mid-Range: $40-60/mo

  • Mamba Host 60-player plan
  • Better hardware
  • Room to grow
  • DDoS protection

Premium: $60-80/mo

  • Mamba Host 80-player plan
  • Ryzen 9 5950X
  • NVMe storage
  • Priority support

Enterprise: $100+/mo

  • Dedicated server
  • Multiple Squad servers
  • Full customization
  • Maximum performance

Conclusion

Hosting a Squad server is rewarding but demanding. Here’s what you’ve learned:

✅ Hardware requirements (16-32GB RAM, modern CPU) ✅ Installation process (Windows & Linux) ✅ Configuration and optimization ✅ Admin commands and management ✅ Troubleshooting common issues ✅ Best practices for success

Key Takeaways:

  1. Start Small - Begin with 40-50 players
  2. Use Managed Hosting - Easier than VPS for beginners
  3. Be Patient - Seeding takes time
  4. Engage Community - Build loyal playerbase
  5. Regular Maintenance - Keep server updated and optimized

Need Help Getting Started?

Managed Squad Server Hosting:

Mamba Host Squad Hosting

Why Choose Us:

  • Starting at $39.99/mo (50 players)
  • Ryzen 9 5950X CPUs (best single-core performance)
  • NVMe SSD storage (fast load times)
  • DDoS Protection included
  • 24/7 Support via Discord & tickets
  • Instant Setup - Server ready in minutes
  • One-Click Mods - Easy mod installation
  • Auto-Updates - Always latest version
  • Control Panel - Manage via web interface

Perfect For:

  • New server owners
  • Clans and communities
  • Competitive teams
  • Content creators

Get Started Today →


Frequently Asked Questions

Q: How much does it cost to host a Squad server?

A: Ranges from $30-100/mo depending on:

  • Player count (40-100 players)
  • Managed vs VPS vs dedicated
  • Hardware quality
  • Support level

Budget: ~$30-40/mo (40-50 players) Mid-range: ~$40-60/mo (60-80 players) Premium: ~$60-100/mo (80-100 players)


Q: Can I host Squad server on my PC?

A: Technically yes, but not recommended:

  • PC must run 24/7
  • High electricity cost
  • Requires powerful hardware (16GB+ RAM)
  • Takes up PC resources
  • Internet upload speed critical
  • Not reliable for public server

Better to use dedicated hosting.


Q: How many players can my server handle?

A: Depends on hardware:

  • Basic (16GB RAM, 6 cores): 40-50 players
  • Good (24GB RAM, 8 cores): 60-70 players
  • Excellent (32GB RAM, 12+ cores): 80-100 players

Most public servers run 70-80 players as sweet spot.


Q: Do I need a license to run a Squad server?

A: No special license from Offworld Industries. However:

  • Must own Squad on Steam
  • Some GSPs require their own license
  • Must follow Squad server rules
  • Can’t modify core game files

Q: How long does setup take?

A: Timeline:

  • Download: 15-30 minutes (30GB files)
  • Configuration: 30-60 minutes
  • Testing: 30 minutes
  • Total: 1.5-2.5 hours for first time

With managed hosting:

  • Setup: 5-10 minutes
  • Configuration: 15-30 minutes
  • Total: 20-40 minutes

Q: Can I run multiple Squad servers on one machine?

A: Yes, if you have resources:

  • Each server needs ~16GB RAM
  • Separate ports for each
  • Dedicated CPU cores recommended
  • Multiple IPs helpful (but not required)

Example: 64GB RAM = 3-4 servers possible


Q: How do I get players to join my server?

A: Seeding strategies:

  1. Play during peak hours (7-11 PM)
  2. Invite friends to help populate
  3. Join communities and promote tastefully
  4. Quality gameplay - Good admins, fair rules
  5. Unique identity - New player friendly, tactical, etc.
  6. Discord community - Keep players engaged
  7. Consistency - Regular active admins

Patience is key! Takes 4-8 weeks to build regular playerbase.


Q: What’s the best map rotation?

A: Popular rotation:

  • Mix of infantry and vehicle maps
  • Variety of sizes (small, medium, large)
  • Different gameplay modes (RAAS, AAS, Invasion)
  • Player favorites (Skorpo, Yehorivka, Gorodok)

Example Balanced Rotation:

Skorpo_RAAS_v1         (Popular, balanced)
Mutaha_RAAS_v1         (Infantry focus)
Gorodok_RAAS_v2        (Vehicle heavy)
Mestia_RAAS_v1         (Mountain combat)
Tallil_RAAS_v1         (Desert warfare)
Narva_RAAS_v1          (Urban combat)
Yehorivka_RAAS_v2      (Classic large map)

Rotate every 90-120 minutes.


Additional Resources

Official:

Server Administration:

Community:

  • r/joinsquad (Reddit)
  • Squad Official Discord
  • Server Owner Discord groups

Ready to start your Squad server?

Get Managed Squad Hosting from Mamba Host →

Starting at $39.99/mo - Instant setup, 24/7 support, optimized hardware.


Last updated: October 27, 2025 Compatible with Squad version 6.0+ Estimated reading time: 25 minutes

Ready to Get Started?

Deploy your game server or Discord bot in minutes with Mamba Host's powerful infrastructure.