How to Run Modded Assetto Corsa Traffic Servers (2025 Guide)
 
 To run a modded Assetto Corsa traffic server in 2025 install Custom Shaders Patch 0.1.80+, Sol 2.3+, and a traffic-ready map with AI lanes. Build a synced mod pack, configure server_cfg.ini for 24+ slots (tick rate 60, UDP 9600), and forward TCP 8081/UDP 9600. Managed hosts like Mamba Host accelerate setup with one-click Content Manager sync and DDoS-protected bandwidth.
Assetto Corsa’s mod scene makes open-world cruise and traffic servers the go-to experience for car meets, touge runs, and role-play communities. This guide walks you through hardware sizing, mod packaging, and the exact server settings needed for stable modded traffic lobbies.
What you’ll learn:
- Required tools (Custom Shaders Patch, Sol, Content Manager, traffic packs)
- Recommended hardware and bandwidth by player count
- How to assemble and sync a traffic-ready mod bundle
- Key server_cfg.ini, entry_list.ini, and CSP traffic settings
- Performance tuning, admin workflows, and launch checklist
Table of Contents
- What Are Assetto Corsa Traffic Servers?
- Core Mods and Tools
- Hardware and Network Requirements
- Hosting Options
- Build Your Mod Pack
- Server Installation & Configuration
- Traffic Logic & AI Lanes
- Syncing Mods with Players
- Performance & Stability Tuning
- Admin Tools & Monitoring
- Common Issues & Fixes
- Launch Checklist
- Host with Mamba Host
What Are Assetto Corsa Traffic Servers?
Traffic servers swap competitive racing for open-world immersion. They combine:
- Free-roam maps (Shutoko Revival Project, L.A. Canyons, Pacific Coast, Akina)
- CSP traffic routes with AI lane files and spawn logic
- Mixed vehicle classes (traffic, police, player cars) with dynamic weather and day/night cycles
- Channels for role-play, cruises, drifting, and photography
A typical lobby runs 24-64 concurrent drivers, spawns AI commuter traffic, and enforces consistent mod versions so every client sees the same world.
Core Mods and Tools
- Custom Shaders Patch (CSP): 0.1.80+ for traffic planner, extended physics, and rain. Enable “New AI behavior” and “Traffic planner support.”
- Sol 2.3+ or Pure: Adds weather, dynamic lighting, and time sync.
- Content Manager (CM): Third-party launcher with Server Manager, mod auto-sync, and CSP tweaks.
- Traffic Pack: traffic.json,ai_lanes.ini, traffic car models, and spawn groups. Popular packs ship with Shutoko or L.A. Canyons downloads.
- Server binaries: acServer(Windows) or Linux binary from SteamCMD (steamcmd +login anonymous +app_update 302550 validate).
- Optional extras: CSP WeatherFX controller, SimHub telemetry, Discord bots for status pings.
Keep mods in version-controlled folders (Git LFS, rclone, or CM “Presets”) so the server and clients stay aligned.
Hardware and Network Requirements
Players   CPU (Boost)       RAM      Storage     Upload Bandwidth
--------  ----------------  -------  ----------  ----------------
16        4c/8t @ 3.5GHz    8 GB     40 GB SSD   20 Mbps
32        6c/12t @ 4.2GHz   16 GB    60 GB NVMe  50 Mbps
64        8c/16t @ 4.5GHz   24 GB    80 GB NVMe  100 Mbps- Strong single-core speed is vital for physics threads.
- NVMe storage shortens load times for huge traffic packs.
- Traffic AI adds CPU overhead; reserve 20-25% headroom.
- Enable DDoS protection and low-latency routing (players sync positions multiple times per second).
Hosting Options
- Managed host (easiest): Mamba Host, GTX, Nitrado. Benefits include instant provisioning, traffic-friendly bandwidth, automatic backups, and panel-based CSP toggles.
- Self-host VPS/dedicated: Full control but requires manual port management (TCP 8081, UDP 9600/9601) and security hardening.
- Hybrid: Run lobby on managed hardware, mirror mods via Git or rclone to keep local testing in sync.
Managed providers shine when you need 24/7 uptime, DDoS mitigation, and quick mod rollouts.
Build Your Mod Pack
- Choose your map (e.g., Shutoko Revival Project v0.9.2). Verify AI lanes exist or plan to generate them.
- Collect car packs:
- Player cars (tuned, drift, police) in content/cars.
- Traffic cars with low-poly models to conserve CPU/GPU.
 
- Player cars (tuned, drift, police) in 
- Assemble required CSP configs (extension/config/tracks/loaded/yourtrack.ini).
- Bundle weather and PPFilter presets so every driver gets the same sky and lighting.
- Document dependencies in a README_sync.mdexplaining installation via Content Manager > Settings > Content > Install from folder.
Export the mod pack as a single .7z archive or use CM “Share” to produce a download link with checksum metadata.
Server Installation & Configuration
- Install binaries:
- Windows: Copy Assetto Corsa Dedicated Serverfrom Steam Tools toC:\ACServer.
- Linux: Use SteamCMD (app_update 302550) to/opt/acserver.
 
- Windows: Copy 
- Copy mods into content/cars,content/tracks, andextensioninside the server directory.
- Configure server_cfg.ini:
[SERVER]
NAME=Shutoko Traffic Cruise
PASSWORD=
ADMIN_PASSWORD=admin123
UDP_PORT=9600
TCP_PORT=8081
MAX_CLIENTS=48
REGISTER_TO_LOBBY=1
PICKUP_MODE_ENABLED=1
LOOP_MODE=1
UDP_PLUGIN_LOCAL_PORT=11000
SEND_BUFFER_SIZE=0
[RACE]
TRACK=srp_shutoko
CONFIG=inner_loop
SUN_ANGLE=24
WEATHER=sol_clear
LAP_NUMBER=0
TIME_OF_DAY_MULT=5- Define entry_list.ini with player slots and car restrictions:
[CAR_0]
DRIVER_NAME=Traffic Placeholder
TEAM=AI Traffic
MODEL=ac_traffic_toyota_prius
GUID=AI
MODEL_CONFIG=base
SPECTATOR_MODE=0- Launch with acServer.exe(Windows) or./acServer(Linux). For managed panels, paste configs into the web UI and click Start Server.
Traffic Logic & AI Lanes
- Ensure each track folder contains ai/ai_lane.ai,ai/fast_lane.ai, anddata/traffic.json.
- Use the CSP Traffic Planner (Content Manager > Tools > Traffic Planner) to:
- Import the track.
- Mark spawn points, speed limits, and lane directions.
- Export traffic.jsonwithtrafficCarClassesmatching your traffic car IDs.
 
- Optional: Create dedicated police.jsonordelivery.jsongroups for special spawns.
- Enable CSP > New AI Behavior > Allow traffic on both server and client to avoid desync.
Syncing Mods with Players
- Content Manager auto-sync: Upload your preset to CM’s Server Manager. When players join, CM will fetch missing cars/tracks automatically.
- Version hash: Prefix mod folders with version numbers (srp_shutoko_v0.9.2). Update the server message of the day with the required version.
- Download mirrors: Host the pack on Google Drive, rclone-backed object storage, or Mamba Host’s CDN. Provide the link in Discord announcements and the server welcome message.
- Integrity checks: Use CM’s “Analyze missing content” before launch so all clients match server files.
Performance & Stability Tuning
- Set TICK_RATE=60 in server_cfg.inifor smoother traffic updates; drop to 50 if CPU usage spikes.
- Adjust CLIENT_SEND_INTERVAL_HZ=18for players on slower connections.
- Keep MAX_BALLAST_KG=0to prevent unintended physics changes.
- In CSP Settings > Traffic, limit concurrent AI vehicles (e.g., 80) and reduce spawn distance for dense maps.
- Schedule restarts every 6-8 hours to clear memory fragmentation.
- Monitor CPU load; aim for <75% utilization during peak traffic to prevent warp.
Admin Tools & Monitoring
- Remote kick/ban: Use asserverconsole commands or the managed panel. Example:/kick 76561198000000000.
- Live logging: Tail server/out.logto watch join/leave events and CSP traffic warnings.
- Discord webhooks: Post server status (uptime, player count) to a management channel. Mamba Host exposes webhooks out of the box.
- Updates: Track CSP nightly builds in a staging environment before pushing to production.
Common Issues & Fixes
| Issue | Cause | Fix | 
|---|---|---|
| Clients stuck on loading screen | Missing traffic car or mismatched CSP version | Share updated mod pack and enforce CSP minimum via server message | 
| Rubber-banding traffic | Tick rate too low or high latency | Increase TICK_RATE to 60 and migrate to lower-latency host | 
| AI cars despawn | Traffic.json lane naming mismatch | Rebuild lanes with CSP Traffic Planner and ensure laneTypematches | 
| Weather desync | Clients running different Sol preset | Provide Sol configuration and enforce via CM preset | 
| Server crash on restart | Corrupt entry_list cache | Delete /cfg/entry_list.inicache and regenerate | 
Launch Checklist
- Ports 9600 UDP and 8081 TCP open and DDoS-protected
- server_cfg.ini validated (names, track, passwords, tick rate)
- entry_list.ini synced with allowed cars
- Traffic pack version documented and distributed
- Content Manager preset tested on staging lobby
- Backups for configs, mods, and CSP settings
- Status bot posting uptime to Discord
- Restart schedule configured
Host with Mamba Host
Mamba Host’s Assetto Corsa plans are optimized for traffic-heavy sessions:
- Ryzen 9 CPUs and NVMe storage designed for 60+ tick rate cruising
- One-click Content Manager sync and CSP toggles in the panel
- Automatic daily backups and easy mod rollbacks
- Global Anycast DDoS protection with <40ms peering in NA/EU
- 24/7 support staffed by sim racing specialists
Start an Assetto Corsa Traffic Server
Last updated: October 29, 2025
 
   
  