FiveM Server Creation Guide: Build Your Dream RP Server in 2025
 
 Creating a FiveM server in 2025 requires choosing between ESX or QBCore frameworks, deciding your server theme (realistic RP, gang RP, economy-focused), selecting 50-150 core resources, planning whitelist vs public approach, and establishing clear server rules. Start with 4-6GB RAM hosting, build a solid foundation with essential scripts (jobs, housing, vehicles), then scale based on player feedback and community growth.
Creating a successful FiveM roleplay server is more than just installing scripts—it’s about building a community, crafting an experience, and maintaining a vision. This comprehensive guide walks you through every decision you’ll make from concept to launch.
Table of Contents
- Planning Your Server Vision
- Choosing Your Framework
- Server Types & Themes
- Technical Setup Decisions
- Essential Resources to Start
- Building Your Economy
- Community & Rules
- Launch Strategy
- Growth & Scaling
- Monetization
- FAQs
Planning Your Server Vision
Before writing a single line of code or installing any scripts, you need a clear vision for your server.
Define Your Server Identity
Ask yourself these critical questions:
1. What’s Your Server Theme?
- 🏙️ Realistic Roleplay — Serious, authentic life simulation
- 🔫 Gang/Crime RP — Action-focused with factions
- 💰 Economy-Focused — Business, trading, wealth building
- 👮 LEO/EMS Heavy — Law enforcement focused
- 🎮 Casual RP — Relaxed, beginner-friendly
- 🌴 Custom Lore — Unique storyline/world
2. Who’s Your Target Audience?
| Audience Type | Characteristics | Server Features | 
|---|---|---|
| Hardcore RPers | Experienced, 18+, voice required | Whitelist, strict rules, character development | 
| Casual Players | Mixed experience, all ages | Public, lenient rules, easy entry | 
| Content Creators | Streamers, YouTubers | Custom events, creator perks, promotion | 
| Competitive | Achievement-focused | Leaderboards, progression, rewards | 
3. What Makes You Unique? Think beyond “unique scripts.” Consider:
- Custom map/MLOs nobody else has
- Unique job system or progression
- Innovative economy mechanics
- Special events or storylines
- Exclusive partnerships
💡 Pro Tip: Don’t try to be everything to everyone. Niche servers with clear identity attract more loyal players than generic “best scripts” servers.
Server Size Planning
Choose your initial target:
| Server Size | Players | Staff Needed | Complexity | Best For | 
|---|---|---|---|---|
| Small | 8-16 | 2-3 admins | Low | Friends, testing, niche RP | 
| Medium | 32-48 | 5-8 staff | Medium | Community focus, quality RP | 
| Large | 64-96 | 12+ staff | High | Established communities | 
| Massive | 128+ | 20+ staff | Very High | Experienced owners only | 
⚠️ Critical: Start small. It’s easier to scale up than manage a dead 128-slot server. Launch with 32 slots, grow organically.
Create Your Server Roadmap
Pre-Launch (Weeks 1-4):
- Week 1: Framework setup, core scripts
- Week 2: Jobs, housing, vehicles
- Week 3: Economy balancing, testing
- Week 4: Beta testing with staff
Launch (Week 5-8):
- Week 5: Soft launch (limited slots)
- Week 6: Public launch
- Week 7: First events, gather feedback
- Week 8: Iterate based on feedback
Post-Launch (Month 3+):
- Monthly content updates
- Seasonal events
- Community-driven development
- Scaling infrastructure
Choosing Your Framework: ESX vs QBCore
This is your first major technical decision. Choose carefully—switching later is painful.
ESX Legacy (Recommended for Beginners)
What is ESX? The most established FiveM framework with massive resource library.
Pros:
- ✅ 1,000+ Free Resources — Largest ecosystem
- ✅ Beginner-Friendly — Extensive documentation
- ✅ Community Support — Active Discord, forums
- ✅ Stability — Battle-tested over years
- ✅ Easy Hiring — More developers know ESX
Cons:
- ❌ Older Codebase — Some outdated patterns
- ❌ Performance — Can be heavy with many scripts
- ❌ “Cookie Cutter” Reputation — Many ESX servers look similar
Best For:
- First-time server owners
- Those wanting maximum resource compatibility
- Servers prioritizing stability over performance
- Communities needing easy staff training
QBCore (Recommended for Performance)
What is QBCore? Modern framework built from scratch with optimization as priority.
Pros:
- ✅ Better Performance — 20-30% more efficient
- ✅ Modern Code — Clean, maintainable Lua
- ✅ Active Development — Frequent updates
- ✅ Built-in Features — Phone, housing, inventory included
- ✅ Growing Community — Rising popularity
Cons:
- ❌ Fewer Resources — ~300 free scripts vs 1,000+ for ESX
- ❌ Breaking Updates — Framework changes can break scripts
- ❌ Steeper Learning Curve — More complex structure
- ❌ Developer Scarcity — Fewer QB developers available
Best For:
- Experienced server owners
- Performance-critical servers (64+ players)
- Those willing to develop custom scripts
- Servers wanting modern features out-of-box
Framework Comparison Table
| Feature | ESX Legacy | QBCore | 
|---|---|---|
| Free Resources | 1,000+ | 300+ | 
| Performance | Good | Excellent | 
| Learning Curve | Easy | Moderate | 
| Documentation | Extensive | Good | 
| Default Jobs | 20+ | 15+ | 
| Phone System | Add-on required | Built-in | 
| Housing | Add-on required | Built-in | 
| Inventory | Basic | Advanced | 
| Developer Cost | $30-50/hr | $40-60/hr | 
Hybrid Option: Standalone Scripts
Consider framework-independent scripts:
- Works with both ESX and QBCore
- More flexibility
- Easier migration if needed
Popular Standalone Scripts:
- pma-voice (voice chat)
- ox_inventory (inventory system)
- cd_dispatch (emergency calls)
- mythic_notify (notifications)
💡 Recommendation: Start with ESX if new to FiveM. Switch to QBCore later if you outgrow ESX’s performance or want more control.
Server Types & Themes
Your theme determines every other decision—scripts, rules, economy, and community culture.
1. Realistic Roleplay (Serious RP)
Characteristics:
- Strict roleplay standards
- Whitelist application process
- Voice chat mandatory
- Character development focused
- Realistic economy
Required Scripts:
- Detailed job systems (police, EMS, mechanic, etc.)
- Housing with realistic prices
- Vehicle ownership with payments
- Banking and loans
- Government/court system
Economy Balance:
- Starting balance: $5,000-10,000
- Police salary: $150-300/hour
- Civilian jobs: $50-150/hour
- House prices: $100,000-500,000
- Car prices: $15,000-200,000
Example Servers:
- NoPixel (invite-only, 200+ players)
- TwitchRP
- MafiaCity
2. Gang/Crime Roleplay
Characteristics:
- Action-focused gameplay
- Gang territories and wars
- Drugs and illegal activities
- LEO vs criminals balance
- Lower entry barrier
Required Scripts:
- Gang system with territories
- Drug growing/processing/selling
- Robbery scripts (stores, banks, jewelry)
- Weapon crafting
- Chop shops
Economy Balance:
- Starting balance: $2,000-5,000
- Legal jobs: $30-80/hour
- Drug profits: $200-500/hour (with risk)
- Robberies: $1,000-10,000 (with challenge)
Example Servers:
- Eclipse RP
- GTA World
3. Economy-Focused RP
Characteristics:
- Business ownership core mechanic
- Complex market systems
- Player-driven economy
- Less action, more trading
- Long-term progression
Required Scripts:
- Business ownership system
- Stock market/investments
- Advanced farming/production
- Player-to-player trading
- Auction house
Economy Balance:
- Starting balance: $10,000
- Focus on investment returns
- Business profits: $500-2,000/hour
- Real estate appreciation
4. Casual/Beginner-Friendly RP
Characteristics:
- No application/whitelist
- Voice chat optional
- Lenient rules
- Easy to learn
- High player turnover
Required Scripts:
- Simple job systems
- Basic shops
- Quick cash methods
- Minimal complexity
- Clear UI/UX
Economy Balance:
- Starting balance: $10,000-20,000 (generous)
- Fast progression
- Affordable vehicles/housing
- Forgiving death penalties
Technical Setup Decisions
Hosting Requirements
By Server Size:
| Target Players | RAM | CPU | Storage | Budget | 
|---|---|---|---|---|
| 8-16 players | 4GB | 2 vCPU | 30GB | $10-15/mo | 
| 32-48 players | 6-8GB | 3-4 vCPU | 50GB | $20-30/mo | 
| 64-96 players | 12-16GB | 6+ vCPU | 100GB | $50-80/mo | 
| 128+ players | 24GB+ | 8+ vCPU | 150GB+ | $100+/mo | 
⚠️ Critical: FiveM is CPU-intensive. Single-core performance matters more than core count. Look for high GHz ratings.
Managed vs VPS Hosting
Managed FiveM Hosting:
Pros:
- ✅ txAdmin pre-installed
- ✅ One-click framework install
- ✅ DDoS protection included
- ✅ Support for FiveM-specific issues
- ✅ Optimized for FiveM workloads
Cons:
- ❌ Less flexibility
- ❌ Limited to provider’s offerings
- ❌ Can’t run other services
Recommended For: Beginners, small-medium servers, those wanting support
Top Providers:
- Mamba Host: $14.99/mo (4GB, NVMe, Discord support)
- Zap Hosting: $10/mo (3GB, basic support)
- Iceline Hosting: $15/mo (4GB)
VPS (Self-Managed):
Pros:
- ✅ Full control
- ✅ Run multiple servers
- ✅ Custom configurations
- ✅ Better value at scale
Cons:
- ❌ Requires Linux knowledge
- ❌ Manual setup (2-4 hours)
- ❌ No managed support
- ❌ Self-optimization needed
Recommended For: Experienced owners, multiple servers, custom setups
Top Providers:
- DigitalOcean: $48/mo (8GB, 4 vCPU)
- Linode: $48/mo (8GB, 4 vCPU)
- Vultr: $48/mo (8GB, 4 vCPU)
Database Selection
MySQL/MariaDB (Standard):
- ✅ Most resources support it
- ✅ Easy to set up
- ✅ Free
- ❌ Performance limits at scale
MongoDB (Advanced):
- ✅ Better performance for large data
- ✅ Flexible schema
- ❌ Fewer resources support it
- ❌ More complex setup
💡 Recommendation: Start with MySQL (oxmysql connector). Switch to MongoDB only if you have 100+ concurrent players.
Essential Resources to Start
Don’t overwhelm yourself. Start with 50-75 core resources, add more based on player feedback.
Absolute Must-Haves (30 Resources)
Framework Core:
- ESX Legacy or QBCore
- oxmysql (database connector)
- ox_lib (shared library)
Voice & Communication: 4. pma-voice (voice chat) 5. saltychat (alternative voice) 6. screenshot-basic (ID verification)
Jobs - Emergency Services: 7. esx_policejob / qb-policejob 8. esx_ambulancejob / qb-ambulancejob
Jobs - Civilian: 9. Mechanic job 10. Taxi job 11. Trucker job 12. Mining job 13. Lumberjack job
Economy: 14. Banking system 15. ATM script 16. Shops (24/7, weapon, clothing) 17. Garage system 18. Fuel system
Housing: 19. Housing script (qb-houses or esx_property) 20. Inventory for houses
Vehicles: 21. Vehicle shop 22. Vehicle customization (bennys) 23. Vehicle keys
UI/UX: 24. HUD (esx_hud or custom) 25. Progress bars 26. Notifications (mythic_notify) 27. Context menu (ox_lib or qb-menu)
Admin Tools: 28. txAdmin (server management) 29. Admin menu (esx_admin or qb-admin) 30. Anti-cheat (built-in or custom)
Quality of Life (20 Resources)
Player Experience: 31. Phone system (GCPhone, lb-phone, qb-phone) 32. Death/respawn system 33. Character creation (fivem-appearance) 34. Clothing shops 35. Barber shops 36. Tattoo shops 37. ID cards 38. Inventory system (ox_inventory)
World Interaction: 39. Door locks 40. Elevators 41. Teleports 42. Blips/map markers
Realism: 43. Hunger/thirst system 44. Stamina system 45. Stress/mental health 46. Weather sync 47. Time sync
Social: 48. Emotes/animations 49. Pointing system 50. Carry/drag players
Advanced Features (25+ Resources)
Crime: 51. Drug system (growing, processing, selling) 52. Robbery scripts (stores, banks, jewelry) 53. Chop shop 54. Money laundering 55. Gang territories 56. Weapon crafting
Business: 57. Real estate 58. Business ownership 59. Stock market 60. Farming 61. Fishing 62. Mining operations
Government: 63. Court system 64. Mayor/government 65. Laws and bills 66. Voting system
Immersion: 67. Realistic vehicle damage 68. Vehicle failures 69. Towing/impound 70. Racing system 71. Casino/gambling 72. Auction house 73. Radio stations 74. News system 75. Character aging/relationships
⚠️ Warning: More resources ≠ better server. Focus on quality over quantity. 100 well-optimized resources > 300 laggy ones.
Resource Quality Checklist
Before installing any resource, verify:
✅ Performance:
- Check GitHub issues for performance complaints
- Test in dev server first
- Monitor server tick time after adding
✅ Compatibility:
- Verify framework compatibility (ESX/QB)
- Check conflicts with existing resources
- Read dependencies carefully
✅ Support:
- Active developer (commits within 6 months)
- Documentation available
- Support Discord/forum
✅ Security:
- No backdoors (scan with tools)
- Source code review
- Community reputation
Building Your Economy
Your economy makes or breaks player retention. Too generous = no progression. Too harsh = frustration.
Economy Planning Worksheet
Starting Values:
- Starting cash: $________
- Starting bank: $________
- Starter vehicle: Yes / No
- Starter house: Yes / No
Income Rates (per hour):
- Lowest paying job: $________
- Mid-tier job: $________
- Police/EMS: $________
- Highest legal job: $________
- Average crime profit: $________ (with risk)
Major Purchases:
- Cheapest house: $________
- Average house: $________
- Luxury house: $________
- Cheapest car: $________
- Sports car: $________
- Supercar: $________
Recommended Economy Tiers
Realistic/Slow Progression:
Starting: $5,000 cash + $0 bank
Jobs: $50-150/hr (legal), $200-400/hr (crime w/ risk)
Deaths: -$500 medical + item loss
Houses: $100k-500k
Cars: $15k-200k
Goal: 40-60 hours for first house, 100+ for luxury itemsBalanced/Medium Progression:
Starting: $7,500 cash + $2,500 bank
Jobs: $80-200/hr (legal), $300-600/hr (crime w/ risk)
Deaths: -$300 medical + 50% item loss
Houses: $50k-300k
Cars: $10k-150k
Goal: 25-40 hours for first house, 60-80 for luxury itemsCasual/Fast Progression:
Starting: $10,000 cash + $5,000 bank
Jobs: $150-300/hr (legal), $400-800/hr (crime w/ risk)
Deaths: -$150 medical + 25% item loss
Houses: $25k-150k
Cars: $5k-100k
Goal: 10-20 hours for first house, 30-50 for luxury itemsEconomy Testing
Before launch, have beta testers play for 10 hours and track:
- Hours to first vehicle purchase
- Hours to first house purchase
- Total earnings per hour (average)
- Death penalty impact
- Crime vs legal job balance
Adjust if:
- Players reach endgame in <30 hours → Increase prices or reduce income
- Players can’t afford basics after 10 hours → Increase income or reduce prices
- Nobody does crime → Crime too risky or not profitable enough
- Everyone does crime → Legal jobs too weak or crime too easy
Community & Rules
Your rules and culture determine your server’s reputation and longevity.
Whitelist vs Public
Whitelist (Application Required):
Pros:
- ✅ Higher quality roleplay
- ✅ Fewer trolls/RDMers
- ✅ Serious player base
- ✅ Better community culture
Cons:
- ❌ Slower growth
- ❌ Application review workload
- ❌ May exclude good players
- ❌ Higher barrier to entry
Best For: Serious RP, hardcore communities, 18+ servers
Public (No Application):
Pros:
- ✅ Fast growth
- ✅ No application workload
- ✅ Lower barrier to entry
- ✅ Larger player pool
Cons:
- ❌ More trolls/rule breakers
- ❌ Inconsistent RP quality
- ❌ Higher moderation needs
- ❌ Reputation challenges
Best For: Casual RP, beginner-friendly, rapid scaling
Essential Server Rules
1. General Conduct:
- No racism, sexism, homophobia, hate speech
- Respect all players and staff
- No advertising other servers
- English only (or specify language)
- Age requirement (if any)
2. Roleplay Rules:
- No RDM (Random Deathmatch)
- No VDM (Vehicle Deathmatch)
- No fail RP (unrealistic behavior)
- No metagaming (using OOC info IC)
- No powergaming (forcing RP on others)
- Value life (fear RP)
- New Life Rule after respawn
3. Combat/Crime Rules:
- Initiation required before shooting
- No combat logging (leaving during fight)
- No spawn killing
- No robbing new players
- No scamming out-of-character
4. Job-Specific Rules:
- Police: Proper procedures, no corruption (or allowed)
- EMS: Neutral, treat all equally
- Mechanics: Fair pricing
- Gang members: Territory rules
5. Voice/Communication:
- Push-to-talk required
- No voice changers (or specify allowed)
- IC in local, OOC in designated channels
- No music/soundboards
Punishment System
Recommended Structure:
Minor Offenses (RDM, Fail RP, VDM):
- 1st: Verbal warning
- 2nd: 24-hour ban
- 3rd: 7-day ban
- 4th: 30-day ban
- 5th: Permanent ban
Major Offenses (Cheating, Racism, Harassment):
- 1st: 30-day to permanent ban
- Appeals reviewed case-by-case
Keep Records:
- Log all punishments
- Document evidence (clips, screenshots)
- Track repeat offenders
- Review bans monthly
Launch Strategy
Don’t just open your server and hope people show up. Plan your launch.
Pre-Launch Phase (2-4 Weeks Before)
Week 1: Beta Testing
- Invite 10-20 friends/staff
- Test all jobs
- Balance economy
- Fix critical bugs
- Gather feedback
Week 2: Staff Training
- Train moderators on rules
- Practice admin tools
- Role-play scenarios
- Emergency protocols
Week 3: Marketing Prep
- Create Discord server
- Design server logo/branding
- Write announcements
- Prepare social media
Week 4: Soft Launch
- Open to 16-32 players
- Monitor closely
- Quick iteration on feedback
- Build initial community
Launch Day Checklist
24 Hours Before:
- Final server backup
- Test all scripts one more time
- Verify txAdmin settings
- Check database connection
- Test spawn points
- Verify whitelist (if applicable)
- Staff availability confirmed
- Discord channels set up
Launch Day:
- Server online 1 hour before announced time
- Staff in Discord voice channels
- Announcement posted in Discord
- Post on Reddit (r/FiveM, r/FiveMServers)
- Post on FiveM server listing sites
- Monitor console for errors
- Staff ready to help new players
First 48 Hours:
- Staff online 24/7 if possible (rotate shifts)
- Quick response to issues
- Gather player feedback
- Fix critical bugs immediately
- Document all issues for future
Marketing Your Server
Free Marketing:
1. FiveM Server Lists:
- TopRPServers.com
- FiveM-Servers.com
- JoinRP.com
- GTA5RP.com
2. Social Media:
- Reddit: r/FiveM, r/FiveMServers, r/gtaonline
- Discord: Server listing servers
- TikTok: Short clips of RP moments
- Twitter: Updates and events
3. Partnerships:
- Partner with small streamers (profit-share)
- Collaborate with similar servers
- Cross-promote with complementary communities
4. Content Creation:
- Record RP scenarios
- Create trailer video
- Share funny moments
- Highlight unique features
Paid Marketing (Optional):
Server Boosting:
- TopRPServers: $10-30/mo for featured slot
- FiveM-Servers: $5-20/mo
Influencer Promotion:
- Small streamers (100-500 viewers): $50-100/stream
- Medium streamers (500-2000 viewers): $100-500/stream
- Large streamers (2000+ viewers): $500-2000+/stream
Discord/Reddit Ads:
- $50-200/month targeted advertising
💡 Budget Tip: Start with free marketing. Only pay for ads once you’ve proven retention (players returning after first visit).
Growth & Scaling
Your server is live and has players. Now what?
Key Metrics to Track
Daily:
- Peak players online
- Average session length
- New player count
- Ban/kick count
- Server performance (TPS)
Weekly:
- Retention rate (players returning after first visit)
- Average daily players
- Popular jobs/activities
- Common complaints
Monthly:
- Total unique players
- Active player base
- Revenue (if monetized)
- Staff activity
- Resource usage
Growth Milestones
0-10 Players (Survival Mode): Goal: Keep initial players engaged
- Daily events
- Personal attention to each player
- Quick iteration on feedback
- Build core community culture
10-30 Players (Foundation): Goal: Establish systems and culture
- Hire more staff
- Standardize procedures
- Create regular events
- Document everything
30-64 Players (Scaling): Goal: Maintain quality while growing
- Upgrade hosting
- Expand staff team
- More job opportunities
- Advanced features
64+ Players (Established): Goal: Innovation and retention
- Custom development
- Unique events
- Partnerships
- Community-driven content
When to Upgrade Hosting
Signs You Need More Resources:
- Server Tick Time >30ms consistently
- RAM usage >85% regularly
- Player complaints about lag
- Hitting max player count daily
- Restarts needed multiple times daily
Upgrade Path:
Launch: 4-6GB RAM, 32 slots
Month 2-3: 6-8GB RAM, 48 slots
Month 4-6: 8-12GB RAM, 64 slots
Month 6+: 12-16GB RAM, 96+ slotsKeeping Players Engaged
Weekly:
- Scheduled events (races, treasure hunts, etc.)
- Community meetings
- Staff ride-alongs
- Featured player spotlights
Monthly:
- Major updates
- Seasonal events
- Economy tweaks
- New jobs/features
Quarterly:
- Major content expansions
- Map additions
- System overhauls
- Community surveys
Monetization
If done ethically, monetization sustains your server long-term.
Allowed Monetization (Rockstar ToS)
✅ Acceptable:
- Donations (optional, no benefits)
- Cosmetic perks (custom clothing, vehicles)
- Priority queue
- Name colors/tags
- Custom license plates
❌ Not Allowed:
- Pay-to-win mechanics
- In-game money for real money
- Exclusive jobs behind paywall
- Gameplay advantages for donations
- Locking content entirely
⚠️ Critical: Violating Rockstar’s ToS can result in server takedown. Keep perks cosmetic only.
Monetization Strategies
Tier 1: Basic ($5-10/mo per member)
- Priority queue (skip to front)
- Custom clothing access
- Discord role/badge
- Name color in-game
Tier 2: Premium ($15-25/mo per member)
- All Tier 1 benefits
- Custom license plate
- Exclusive vehicle skins
- Beta access to new features
- Supporter Discord channel
Tier 3: VIP ($30-50/mo per member)
- All previous benefits
- Custom apartment/house
- Unique vehicle
- Name in credits
- Monthly meetup with owner
Donation Platform Options
Tebex (Recommended):
- Built for gaming communities
- Secure payments
- Recurring subscriptions
- Integration with FiveM
Patreon:
- Subscription-focused
- Community features
- Familiar to users
Ko-fi:
- Simple one-time donations
- Low fees
PayPal:
- Direct donations
- No platform fees (but PayPal fees)
Realistic Revenue Expectations
Small Server (20 avg players):
- 2-5% donate
- Average $10/mo per donor
- Revenue: $4-10/mo
- Cost: $20-30/mo hosting
- Net: -$16 to -$26/mo (passion project)
Medium Server (40 avg players):
- 5-10% donate
- Average $12/mo per donor
- Revenue: $24-48/mo
- Cost: $30-50/mo hosting
- Net: -$6 to -$2/mo (break even)
Large Server (80 avg players):
- 8-12% donate
- Average $15/mo per donor
- Revenue: $96-144/mo
- Cost: $60-80/mo hosting + staff
- Net: +$16 to +$64/mo (sustainable)
Established Server (150+ avg players):
- 10-15% donate
- Average $18/mo per donor
- Revenue: $270-405/mo
- Cost: $100-150/mo hosting + staff
- Net: +$120 to +$255/mo (profitable)
💡 Reality Check: Most servers don’t make money. Run your server because you’re passionate, not to get rich.
Frequently Asked Questions
How long does it take to set up a FiveM server?
Using Managed Hosting (Recommended):
- Initial setup: 2-5 minutes
- Framework installation: 10-15 minutes
- Resource configuration: 4-8 hours
- Testing and balancing: 1-2 weeks
- Total: 2-3 weeks to launch-ready
Using VPS (Self-Hosted):
- VPS setup: 1-2 hours
- txAdmin installation: 30 minutes
- Framework installation: 15-30 minutes
- Resource configuration: 6-12 hours
- Testing and balancing: 1-2 weeks
- Total: 3-4 weeks to launch-ready
How much does it cost to start a FiveM server?
Minimum Budget (Small Server):
- Hosting: $15-20/mo
- Domain: $10-15/year
- FiveM license: Free
- Resources: $0-50 (mostly free)
- Total First Month: $25-40
Recommended Budget (Medium Server):
- Hosting: $25-40/mo
- Domain: $10-15/year
- Premium resources: $50-200 one-time
- Marketing: $0-50/mo
- Total First Month: $85-255
Ongoing Monthly:
- Hosting: $25-40
- New resources: $20-50
- Marketing: $0-50
- Total: $45-140/mo
Should I use ESX or QBCore?
Choose ESX if:
- First-time server owner
- Want maximum resource compatibility
- Prioritize stability over performance
- Need easy staff training
- Budget is tight (free resources)
Choose QBCore if:
- Experienced with FiveM
- Prioritize performance
- Comfortable developing custom scripts
- Want modern features out-of-box
- Planning for 64+ players
Both are excellent. Start with ESX, switch to QB later if needed.
Can I run a profitable FiveM server?
Short Answer: Eventually, but don’t expect it immediately.
Reality:
- First 3-6 months: Expect to lose money
- Months 6-12: Break even if successful
- Year 2+: Potential profit if well-managed
Factors for Profitability:
- Server size (80+ avg players needed)
- Donation rate (10%+ needed)
- Operating costs (keep hosting under $100/mo)
- Staff costs (volunteers vs paid)
Advice: Run your server because you love it, not for money. Profit is a bonus, not a guarantee.
How do I prevent my server from dying?
Top Reasons Servers Fail:
- Lack of players → Improve marketing
- Toxic community → Strict moderation
- Boring gameplay → Regular updates/events
- Admin abuse → Staff accountability
- Poor performance → Optimize/upgrade
Success Formula:
- Consistent updates (weekly)
- Active staff presence
- Clear rules and enforcement
- Community-driven development
- Regular events
- Responsive to feedback
What’s the best way to find staff?
Recruitment Strategy:
1. Promote from Within:
- Watch for active, helpful players
- Invite to staff application
- Trial period before full permissions
2. Application Process:
- Basic questions (age, experience, availability)
- Scenario questions (how would you handle X)
- Reference check (other communities)
3. Staff Roles:
- Moderators — Handle reports, enforce rules
- Admins — Advanced permissions, events
- Developers — Script development, fixes
- Support — Help new players
- Event Coordinators — Plan and run events
Staff Requirements:
- 18+ (for serious servers)
- Mature and professional
- Available 10+ hours/week
- Good communication
- Thick skin (handle criticism)
How many resources should I install?
Recommended Count:
Small Server (8-16 players):
- 30-50 resources
- Focus on essentials
- Minimal custom scripts
Medium Server (32-48 players):
- 75-100 resources
- Core jobs and features
- Some custom content
Large Server (64+ players):
- 100-150 resources
- Comprehensive job system
- Significant custom development
⚠️ Warning: More resources ≠ better. 50 optimized resources > 200 laggy ones.
Can I make money from donations?
Yes, with restrictions:
Rockstar Allows:
- Optional donations
- Cosmetic perks
- Priority queue
- Server costs coverage
Rockstar Prohibits:
- Pay-to-win
- In-game currency sales
- Exclusive gameplay locked behind paywall
Tax Implications:
- Donations are taxable income (US)
- Track all income and expenses
- Consult tax professional if making $500+/month
Your Path to Success
Creating a successful FiveM server is a marathon, not a sprint. Here’s your action plan:
First 30 Days
Week 1:
- Choose framework (ESX or QBCore)
- Select hosting provider
- Install framework and core resources
- Test basic functionality
Week 2:
- Install job scripts
- Configure economy
- Set up housing/vehicles
- Create server rules
Week 3:
- Beta test with friends
- Balance economy based on feedback
- Train staff
- Prepare marketing
Week 4:
- Soft launch (limited slots)
- Gather player feedback
- Fix critical bugs
- Adjust based on data
Months 2-3
- Regular weekly updates
- Build core community
- Expand features based on feedback
- Upgrade hosting if needed
- Hire additional staff
Months 4-6
- Major content updates
- Marketing push
- Monetization implementation (optional)
- Scale to target player count
- Establish server reputation
Beyond 6 Months
- Custom development
- Unique features
- Community-driven roadmap
- Consider profitability
- Long-term sustainability
Start Your FiveM Server Today
Option 1: DIY Setup (3-4 weeks)
- Rent VPS
- Install txAdmin
- Choose and install framework
- Configure 100+ resources
- Test and balance
- Launch
Option 2: Managed Hosting (1-2 weeks)
- Choose Mamba Host FiveM plan
- Select RAM & location (4-6GB recommended)
- Complete order (instant setup)
- txAdmin auto-installed
- Choose ESX or QBCore recipe
- Customize and launch!
Mamba Host FiveM Features:
- ✅ txAdmin pre-configured
- ✅ ESX/QBCore one-click install
- ✅ MySQL database included
- ✅ NVMe storage (critical for FiveM)
- ✅ DDoS protection included
- ✅ 24/7 Discord + ticket support
- ✅ Daily automatic backups
- ✅ 99.9% uptime guarantee
- ✅ Instant setup (<2 minutes)
- ✅ Easy scaling (upgrade anytime)
- ✅ Starting at $14.99/mo
Need help planning your server? Join our Discord community where experienced FiveM owners share advice, or contact our team for personalized recommendations!
Last updated: October 24, 2025 Target keyword: “fivem server creation” (3,200 monthly searches) Related: “how to make a fivem server”, “fivem server setup guide”
 
   
  